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Neural Rendering

Given a representation of a 3D scene of some kind (point cloud, mesh, voxels, etc.), the task is to create an algorithm that can produce photorealistic renderings of this scene from an arbitrary viewpoint. Sometimes, the task is accompanied by image/scene appearance manipulation.

Papers

Showing 150 of 514 papers

TitleStatusHype
Ditto: Motion-Space Diffusion for Controllable Realtime Talking Head SynthesisCode11
Instant Neural Graphics Primitives with a Multiresolution Hash EncodingCode6
GaussianObject: High-Quality 3D Object Reconstruction from Four Views with Gaussian SplattingCode5
Neuralangelo: High-Fidelity Neural Surface ReconstructionCode4
Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D GaussiansCode4
RenderFormer: Transformer-based Neural Rendering of Triangle Meshes with Global IlluminationCode4
GPAvatar: Generalizable and Precise Head Avatar from Image(s)Code4
OASim: an Open and Adaptive Simulator based on Neural Rendering for Autonomous DrivingCode3
NeRF: Representing Scenes as Neural Radiance Fields for View SynthesisCode3
On the Error Analysis of 3D Gaussian Splatting and an Optimal Projection StrategyCode3
NeROIC: Neural Rendering of Objects from Online Image CollectionsCode3
Point-NeRF: Point-based Neural Radiance FieldsCode3
Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene ReconstructionCode3
LN3Diff: Scalable Latent Neural Fields Diffusion for Speedy 3D GenerationCode3
Scaffold-GS: Structured 3D Gaussians for View-Adaptive RenderingCode3
SplatAD: Real-Time Lidar and Camera Rendering with 3D Gaussian Splatting for Autonomous DrivingCode3
3D Facial Expressions through Analysis-by-Neural-SynthesisCode3
BAD-Gaussians: Bundle Adjusted Deblur Gaussian SplattingCode3
3DGStream: On-the-Fly Training of 3D Gaussians for Efficient Streaming of Photo-Realistic Free-Viewpoint VideosCode3
Photo-SLAM: Real-time Simultaneous Localization and Photorealistic Mapping for Monocular, Stereo, and RGB-D CamerasCode2
Animal Avatars: Reconstructing Animatable 3D Animals from Casual VideosCode2
OccNeRF: Advancing 3D Occupancy Prediction in LiDAR-Free EnvironmentsCode2
3D Student Splatting and ScoopingCode2
NeuRIS: Neural Reconstruction of Indoor Scenes Using Normal PriorsCode2
BokehMe: When Neural Rendering Meets Classical RenderingCode2
Drone-assisted Road Gaussian Splatting with Cross-view UncertaintyCode2
NeuRAD: Neural Rendering for Autonomous DrivingCode2
FreeNeRF: Improving Few-shot Neural Rendering with Free Frequency RegularizationCode2
Efficient Geometry-aware 3D Generative Adversarial NetworksCode2
Neural Rendering for Stereo 3D Reconstruction of Deformable Tissues in Robotic SurgeryCode2
PonderV2: Pave the Way for 3D Foundation Model with A Universal Pre-training ParadigmCode2
DC-Gaussian: Improving 3D Gaussian Splatting for Reflective Dash Cam VideosCode2
MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View StereoCode2
NeRF-Supervised Deep StereoCode2
Memorize What Matters: Emergent Scene Decomposition from MultitraverseCode2
LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPSCode2
MeshLoc: Mesh-Based Visual LocalizationCode2
Collaborative Neural Rendering using Anime Character SheetsCode2
COLMAP-Free 3D Gaussian SplattingCode2
HUGS: Human Gaussian SplatsCode2
GSGAN: Adversarial Learning for Hierarchical Generation of 3D Gaussian SplatsCode2
Common Objects in 3D: Large-Scale Learning and Evaluation of Real-life 3D Category ReconstructionCode2
BAD-NeRF: Bundle Adjusted Deblur Neural Radiance FieldsCode2
Multi-View Mesh Reconstruction with Neural Deferred ShadingCode2
GSplatLoc: Grounding Keypoint Descriptors into 3D Gaussian Splatting for Improved Visual LocalizationCode2
HF-NeuS: Improved Surface Reconstruction Using High-Frequency DetailsCode2
Compressing Volumetric Radiance Fields to 1 MBCode2
ADOP: Approximate Differentiable One-Pixel Point RenderingCode2
GIRAFFE: Representing Scenes as Compositional Generative Neural Feature FieldsCode2
DEGAS: Detailed Expressions on Full-Body Gaussian AvatarsCode2
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