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Neural Rendering

Given a representation of a 3D scene of some kind (point cloud, mesh, voxels, etc.), the task is to create an algorithm that can produce photorealistic renderings of this scene from an arbitrary viewpoint. Sometimes, the task is accompanied by image/scene appearance manipulation.

Papers

Showing 150 of 514 papers

TitleStatusHype
HiNeuS: High-fidelity Neural Surface Mitigating Low-texture and Reflective Ambiguity0
R3eVision: A Survey on Robust Rendering, Restoration, and Enhancement for 3D Low-Level VisionCode1
Audio-Visual Driven Compression for Low-Bitrate Talking Head Videos0
Gaussian Herding across Pens: An Optimal Transport Perspective on Global Gaussian Reduction for 3DGS0
R3D2: Realistic 3D Asset Insertion via Diffusion for Autonomous Driving Simulation0
ODE-GS: Latent ODEs for Dynamic Scene Extrapolation with 3D Gaussian Splatting0
ProJo4D: Progressive Joint Optimization for Sparse-View Inverse Physics Estimation0
UAV4D: Dynamic Neural Rendering of Human-Centric UAV Imagery using Gaussian Splatting0
Unifying Appearance Codes and Bilateral Grids for Driving Scene Gaussian SplattingCode2
CountingFruit: Real-Time 3D Fruit Counting with Language-Guided Semantic Gaussian Splatting0
3DGEER: Exact and Efficient Volumetric Rendering with 3D GaussiansCode1
UrbanCraft: Urban View Extrapolation via Hierarchical Sem-Geometric Priors0
AnySplat: Feed-forward 3D Gaussian Splatting from Unconstrained Views0
PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization0
RenderFormer: Transformer-based Neural Rendering of Triangle Meshes with Global IlluminationCode4
GoLF-NRT: Integrating Global Context and Local Geometry for Few-Shot View SynthesisCode0
From Flight to Insight: Semantic 3D Reconstruction for Aerial Inspection via Gaussian Splatting and Language-Guided Segmentation0
EVA: Expressive Virtual Avatars from Multi-view Videos0
SpNeRF: Memory Efficient Sparse Volumetric Neural Rendering Accelerator for Edge Devices0
A Survey of 3D Reconstruction with Event Cameras: From Event-based Geometry to Neural 3D Rendering0
RefRef: A Synthetic Dataset and Benchmark for Reconstructing Refractive and Reflective ObjectsCode1
SEGA: Drivable 3D Gaussian Head Avatar from a Single Image0
SLAM&Render: A Benchmark for the Intersection Between Neural Rendering, Gaussian Splatting and SLAMCode0
ODHSR: Online Dense 3D Reconstruction of Humans and Scenes from Monocular Videos0
UAVTwin: Neural Digital Twins for UAVs using Gaussian Splatting0
Free360: Layered Gaussian Splatting for Unbounded 360-Degree View Synthesis from Extremely Sparse and Unposed Views0
Uni-Render: A Unified Accelerator for Real-Time Rendering Across Diverse Neural Renderers0
GaussianUDF: Inferring Unsigned Distance Functions through 3D Gaussian Splatting0
MultimodalStudio: A Heterogeneous Sensor Dataset and Framework for Neural Rendering across Multiple Imaging Modalities0
MonoInstance: Enhancing Monocular Priors via Multi-view Instance Alignment for Neural Rendering and Reconstruction0
GaussianFocus: Constrained Attention Focus for 3D Gaussian Splatting0
StyleMorpheus: A Style-Based 3D-Aware Morphable Face ModelCode0
3D Student Splatting and ScoopingCode2
GroomLight: Hybrid Inverse Rendering for Relightable Human Hair Appearance Modeling0
StructGS: Adaptive Spherical Harmonics and Rendering Enhancements for Superior 3D Gaussian Splatting0
LensDFF: Language-enhanced Sparse Feature Distillation for Efficient Few-Shot Dexterous Manipulation0
A self-supervised cyclic neural-analytic approach for novel view synthesis and 3D reconstruction0
Exploiting Deblurring Networks for Radiance FieldsCode1
Inter3D: A Benchmark and Strong Baseline for Human-Interactive 3D Object ReconstructionCode0
IM360: Textured Mesh Reconstruction for Large-scale Indoor Mapping with 360^ Cameras0
Real-time Neural Rendering of LiDAR Point Clouds0
OMG: Opacity Matters in Material Modeling with Gaussian Splatting0
Few-Shot Multi-Human Neural Rendering Using Geometry Constraints0
JGHand: Joint-Driven Animatable Hand Avater via 3D Gaussian Splatting0
DNRSelect: Active Best View Selection for Deferred Neural Rendering0
Poxel: Voxel Reconstruction for 3D Printing0
MoDec-GS: Global-to-Local Motion Decomposition and Temporal Interval Adjustment for Compact Dynamic 3D Gaussian Splatting0
GenAssets: Generating in-the-wild 3D Assets in Latent Space0
SGSST: Scaling Gaussian Splatting Style Transfer0
DreamDrive: Generative 4D Scene Modeling from Street View Images0
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