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Neural Rendering

Given a representation of a 3D scene of some kind (point cloud, mesh, voxels, etc.), the task is to create an algorithm that can produce photorealistic renderings of this scene from an arbitrary viewpoint. Sometimes, the task is accompanied by image/scene appearance manipulation.

Papers

Showing 125 of 514 papers

TitleStatusHype
Ditto: Motion-Space Diffusion for Controllable Realtime Talking Head SynthesisCode11
Instant Neural Graphics Primitives with a Multiresolution Hash EncodingCode6
GaussianObject: High-Quality 3D Object Reconstruction from Four Views with Gaussian SplattingCode5
GPAvatar: Generalizable and Precise Head Avatar from Image(s)Code4
Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D GaussiansCode4
Neuralangelo: High-Fidelity Neural Surface ReconstructionCode4
RenderFormer: Transformer-based Neural Rendering of Triangle Meshes with Global IlluminationCode4
Scaffold-GS: Structured 3D Gaussians for View-Adaptive RenderingCode3
NeROIC: Neural Rendering of Objects from Online Image CollectionsCode3
OASim: an Open and Adaptive Simulator based on Neural Rendering for Autonomous DrivingCode3
3D Facial Expressions through Analysis-by-Neural-SynthesisCode3
SplatAD: Real-Time Lidar and Camera Rendering with 3D Gaussian Splatting for Autonomous DrivingCode3
3DGStream: On-the-Fly Training of 3D Gaussians for Efficient Streaming of Photo-Realistic Free-Viewpoint VideosCode3
Point-NeRF: Point-based Neural Radiance FieldsCode3
On the Error Analysis of 3D Gaussian Splatting and an Optimal Projection StrategyCode3
LN3Diff: Scalable Latent Neural Fields Diffusion for Speedy 3D GenerationCode3
Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene ReconstructionCode3
BAD-Gaussians: Bundle Adjusted Deblur Gaussian SplattingCode3
NeRF: Representing Scenes as Neural Radiance Fields for View SynthesisCode3
Generalizable Human Gaussians for Sparse View SynthesisCode2
COLMAP-Free 3D Gaussian SplattingCode2
GIRAFFE: Representing Scenes as Compositional Generative Neural Feature FieldsCode2
3D Student Splatting and ScoopingCode2
BAD-NeRF: Bundle Adjusted Deblur Neural Radiance FieldsCode2
BokehMe: When Neural Rendering Meets Classical RenderingCode2
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