SOTAVerified

NetHack

Mean in-game score over 1000 episodes with random seeds not seen during training. See https://arxiv.org/abs/2006.13760 (Section 2.4 Evaluation Protocol) for details.

Papers

Showing 110 of 28 papers

TitleStatusHype
PufferLib: Making Reinforcement Learning Libraries and Environments Play NiceCode4
Craftax: A Lightning-Fast Benchmark for Open-Ended Reinforcement LearningCode3
Syllabus: Portable Curricula for Reinforcement Learning AgentsCode2
Dungeons and Data: A Large-Scale NetHack DatasetCode2
Online Intrinsic Rewards for Decision Making Agents from Large Language Model FeedbackCode1
Playing NetHack with LLMs: Potential & Limitations as Zero-Shot AgentsCode1
Skill Set Optimization: Reinforcing Language Model Behavior via Transferable SkillsCode1
diff History for Neural Language AgentsCode1
Motif: Intrinsic Motivation from Artificial Intelligence FeedbackCode1
Scaling Laws for Imitation Learning in Single-Agent GamesCode1
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