| Preserving Identity with Variational Score for General-purpose 3D Editing | Jun 13, 2024 | DenoisingNeRF | —Unverified | 0 |
| Rethinking Score Distillation as a Bridge Between Image Distributions | Jun 13, 2024 | NeRF | —Unverified | 0 |
| Spatial Annealing for Efficient Few-shot Neural Rendering | Jun 12, 2024 | NeRFNeural Rendering | CodeCode Available | 0 |
| Generative Lifting of Multiview to 3D from Unknown Pose: Wrapping NeRF inside Diffusion | Jun 11, 2024 | DenoisingNeRF | —Unverified | 0 |
| Neural Visibility Field for Uncertainty-Driven Active Mapping | Jun 11, 2024 | NeRFPosition | —Unverified | 0 |
| Active Scout: Multi-Target Tracking Using Neural Radiance Fields in Dense Urban Environments | Jun 11, 2024 | NeRF | CodeCode Available | 0 |
| C3DAG: Controlled 3D Animal Generation using 3D pose guidance | Jun 11, 2024 | 3D GenerationAnatomy | —Unverified | 0 |
| IllumiNeRF: 3D Relighting Without Inverse Rendering | Jun 10, 2024 | Inverse RenderingNeRF | —Unverified | 0 |
| PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstruction | Jun 10, 2024 | 3DGSImage Reconstruction | —Unverified | 0 |
| ExtraNeRF: Visibility-Aware View Extrapolation of Neural Radiance Fields with Diffusion Models | Jun 10, 2024 | NeRF | —Unverified | 0 |