| DehazeGS: Seeing Through Fog with 3D Gaussian Splatting | Jan 7, 2025 | 3D Scene ReconstructionComputational Efficiency | —Unverified | 0 |
| ConcealGS: Concealing Invisible Copyright Information in 3D Gaussian Splatting | Jan 7, 2025 | 3D ReconstructionKnowledge Distillation | CodeCode Available | 1 |
| AE-NeRF: Augmenting Event-Based Neural Radiance Fields for Non-ideal Conditions and Larger Scene | Jan 6, 2025 | 3D ReconstructionNeRF | —Unverified | 0 |
| FrugalNeRF: Fast Convergence for Extreme Few-shot Novel View Synthesis without Learned Priors | Jan 1, 2025 | 3D Scene ReconstructionNeRF | —Unverified | 0 |
| Splatter-360: Generalizable 360 Gaussian Splatting for Wide-baseline Panoramic Images | Jan 1, 2025 | 3DGSNeRF | —Unverified | 0 |
| DynaMoDe-NeRF: Motion-aware Deblurring Neural Radiance Field for Dynamic Scenes | Jan 1, 2025 | DeblurringNeRF | —Unverified | 0 |
| Gaussian Splatting for Efficient Satellite Image Photogrammetry | Jan 1, 2025 | Earth ObservationNeRF | —Unverified | 0 |
| LITA-GS: Illumination-Agnostic Novel View Synthesis via Reference-Free 3D Gaussian Splatting and Physical Priors | Jan 1, 2025 | 3DGSDenoising | —Unverified | 0 |
| GO-N3RDet: Geometry Optimized NeRF-enhanced 3D Object Detector | Jan 1, 2025 | 3D Object DetectionNeRF | CodeCode Available | 1 |
| MNE-SLAM: Multi-Agent Neural SLAM for Mobile Robots | Jan 1, 2025 | NeRF | CodeCode Available | 2 |
| Joint Optimization of Neural Radiance Fields and Continuous Camera Motion from a Monocular Video | Jan 1, 2025 | 3D geometryDepth Estimation | —Unverified | 0 |
| Advancing Adversarial Robustness in GNeRFs: The IL2-NeRF Attack | Jan 1, 2025 | 3D ReconstructionAdversarial Attack | CodeCode Available | 0 |
| Generative Gaussian Splatting for Unbounded 3D City Generation | Jan 1, 2025 | 3D GenerationAttribute | —Unverified | 0 |
| Preconditioners for the Stochastic Training of Neural Fields | Jan 1, 2025 | Image ReconstructionNeRF | —Unverified | 0 |
| IM-Portrait: Learning 3D-aware Video Diffusion for Photorealistic Talking Heads from Monocular VideosC | Jan 1, 2025 | 3D ReconstructionDenoising | —Unverified | 0 |
| Bringing Objects to Life: 4D generation from 3D objects | Dec 29, 2024 | NeRF | —Unverified | 0 |
| Learning Radiance Fields from a Single Snapshot Compressive Image | Dec 27, 2024 | 3DGS3D Scene Reconstruction | —Unverified | 0 |
| Generating Editable Head Avatars with 3D Gaussian GANs | Dec 26, 2024 | 3DGSNeRF | CodeCode Available | 1 |
| MVS-GS: High-Quality 3D Gaussian Splatting Mapping via Online Multi-View Stereo | Dec 26, 2024 | 3DGSDepth Estimation | —Unverified | 0 |
| Reflective Gaussian Splatting | Dec 26, 2024 | 3DGSNeRF | —Unverified | 0 |
| Humans as a Calibration Pattern: Dynamic 3D Scene Reconstruction from Unsynchronized and Uncalibrated Videos | Dec 26, 2024 | 3D Scene ReconstructionNeRF | —Unverified | 0 |
| BeSplat: Gaussian Splatting from a Single Blurry Image and Event Stream | Dec 26, 2024 | 3DGSNeRF | CodeCode Available | 1 |
| Editing Implicit and Explicit Representations of Radiance Fields: A Survey | Dec 23, 2024 | NeRFNovel View Synthesis | —Unverified | 0 |
| Exploring Dynamic Novel View Synthesis Technologies for Cinematography | Dec 23, 2024 | Model SelectionNeRF | —Unverified | 0 |
| LUCES-MV: A Multi-View Dataset for Near-Field Point Light Source Photometric Stereo | Dec 21, 2024 | 3D ReconstructionCamera Calibration | —Unverified | 0 |