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NeRF

Papers

Showing 13511375 of 1713 papers

TitleStatusHype
HDHumans: A Hybrid Approach for High-fidelity Digital Humans0
HDRGS: High Dynamic Range Gaussian Splatting0
HeadEvolver: Text to Head Avatars via Expressive and Attribute-Preserving Mesh Deformation0
Head Pose Estimation and 3D Neural Surface Reconstruction via Monocular Camera in situ for Navigation and Safe Insertion into Natural Openings0
HFNeRF: Learning Human Biomechanic Features with Neural Radiance Fields0
HG3-NeRF: Hierarchical Geometric, Semantic, and Photometric Guided Neural Radiance Fields for Sparse View Inputs0
HGSLoc: 3DGS-based Heuristic Camera Pose Refinement0
HGS-Mapping: Online Dense Mapping Using Hybrid Gaussian Representation in Urban Scenes0
Hi-Dyna Graph: Hierarchical Dynamic Scene Graph for Robotic Autonomy in Human-Centric Environments0
High-Fidelity 3D Head Avatars Reconstruction through Spatially-Varying Expression Conditioned Neural Radiance Field0
High-fidelity 3D Reconstruction of Plants using Neural Radiance Field0
High-Fidelity Eye Animatable Neural Radiance Fields for Human Face0
High-fidelity Facial Avatar Reconstruction from Monocular Video with Generative Priors0
Hi-Map: Hierarchical Factorized Radiance Field for High-Fidelity Monocular Dense Mapping0
HINT: Learning Complete Human Neural Representations from Limited Viewpoints0
H-NeRF: Neural Radiance Fields for Rendering and Temporal Reconstruction of Humans in Motion0
HollowNeRF: Pruning Hashgrid-Based NeRFs with Trainable Collision Mitigation0
HOTS3D: Hyper-Spherical Optimal Transport for Semantic Alignment of Text-to-3D Generation0
HourglassNeRF: Casting an Hourglass as a Bundle of Rays for Few-shot Neural Rendering0
HPC: Hierarchical Progressive Coding Framework for Volumetric Video0
Cascaded and Generalizable Neural Radiance Fields for Fast View Synthesis0
HS-SLAM: Hybrid Representation with Structural Supervision for Improved Dense SLAM0
Human 3D Avatar Modeling with Implicit Neural Representation: A Brief Survey0
HumanNeRF: Efficiently Generated Human Radiance Field from Sparse Inputs0
Humans as a Calibration Pattern: Dynamic 3D Scene Reconstruction from Unsynchronized and Uncalibrated Videos0
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