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NeRF

Papers

Showing 101125 of 1713 papers

TitleStatusHype
Luminance-GS: Adapting 3D Gaussian Splatting to Challenging Lighting Conditions with View-Adaptive Curve AdjustmentCode2
MARS: An Instance-aware, Modular and Realistic Simulator for Autonomous DrivingCode2
GigaSLAM: Large-Scale Monocular SLAM with Hierarchical Gaussian SplatsCode2
MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile ArchitecturesCode2
GSLoc: Efficient Camera Pose Refinement via 3D Gaussian SplattingCode2
Immersive Neural Graphics PrimitivesCode2
Nerfbusters: Removing Ghostly Artifacts from Casually Captured NeRFsCode2
NeRF-Det: Learning Geometry-Aware Volumetric Representation for Multi-View 3D Object DetectionCode2
Delicate Textured Mesh Recovery from NeRF via Adaptive Surface RefinementCode2
NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo CollectionsCode2
Learning Dynamic Tetrahedra for High-Quality Talking Head SynthesisCode2
GaussianGrasper: 3D Language Gaussian Splatting for Open-vocabulary Robotic GraspingCode2
Gaussian Grouping: Segment and Edit Anything in 3D ScenesCode2
NeRF-Supervised Deep StereoCode2
DiffusioNeRF: Regularizing Neural Radiance Fields with Denoising Diffusion ModelsCode2
Neural Density-Distance FieldsCode2
Gaussian Deja-vu: Creating Controllable 3D Gaussian Head-Avatars with Enhanced Generalization and Personalization AbilitiesCode2
Aerial Lifting: Neural Urban Semantic and Building Instance Lifting from Aerial ImageryCode2
Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields ReconstructionCode2
ODGS: 3D Scene Reconstruction from Omnidirectional Images with 3D Gaussian SplattingsCode2
GaussianPretrain: A Simple Unified 3D Gaussian Representation for Visual Pre-training in Autonomous DrivingCode2
BAD-NeRF: Bundle Adjusted Deblur Neural Radiance FieldsCode2
BakedAvatar: Baking Neural Fields for Real-Time Head Avatar SynthesisCode2
DL3DV-10K: A Large-Scale Scene Dataset for Deep Learning-based 3D VisionCode2
FSGS: Real-Time Few-shot View Synthesis using Gaussian SplattingCode2
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