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NeRF

Papers

Showing 901925 of 1713 papers

TitleStatusHype
SANeRF-HQ: Segment Anything for NeRF in High Quality0
Self-Evolving Neural Radiance FieldsCode1
Volumetric Rendering with Baked Quadrature Fields0
FSGS: Real-Time Few-shot View Synthesis using Gaussian SplattingCode2
Gaussian Grouping: Segment and Edit Anything in 3D ScenesCode2
LucidDreaming: Controllable Object-Centric 3D Generation0
PyNeRF: Pyramidal Neural Radiance FieldsCode1
SparseGS: Real-Time 360° Sparse View Synthesis using Gaussian SplattingCode0
ZeST-NeRF: Using temporal aggregation for Zero-Shot Temporal NeRFs0
Contrastive Denoising Score for Text-guided Latent Diffusion Image EditingCode1
CompGS: Smaller and Faster Gaussian Splatting with Vector QuantizationCode2
Anisotropic Neural Representation Learning for High-Quality Neural Rendering0
CosAvatar: Consistent and Animatable Portrait Video Tuning with Text Prompt0
GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective SurfacesCode0
AvatarStudio: High-fidelity and Animatable 3D Avatar Creation from Text0
SyncTalk: The Devil is in the Synchronization for Talking Head SynthesisCode3
NeRFTAP: Enhancing Transferability of Adversarial Patches on Face Recognition using Neural Radiance Fields0
Cinematic Behavior Transfer via NeRF-based Differentiable Filming0
FisherRF: Active View Selection and Uncertainty Quantification for Radiance Fields using Fisher InformationCode2
REF^2-NeRF: Reflection and Refraction aware Neural Radiance FieldCode0
LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPSCode2
Continuous Pose for Monocular Cameras in Neural Implicit RepresentationCode1
Rethinking Directional Integration in Neural Radiance Fields0
UC-NeRF: Neural Radiance Field for Under-Calibrated Multi-view Cameras in Autonomous Driving0
SplitNeRF: Split Sum Approximation Neural Field for Joint Geometry, Illumination, and Material EstimationCode0
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