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NeRF

Papers

Showing 15011550 of 1713 papers

TitleStatusHype
TUM2TWIN: Introducing the Large-Scale Multimodal Urban Digital Twin Benchmark Dataset0
TutteNet: Injective 3D Deformations by Composition of 2D Mesh Deformations0
U2NeRF: Unsupervised Underwater Image Restoration and Neural Radiance Fields0
UAV-Sim: NeRF-based Synthetic Data Generation for UAV-based Perception0
UC-NeRF: Neural Radiance Field for Under-Calibrated Multi-view Cameras in Autonomous Driving0
UE4-NeRF:Neural Radiance Field for Real-Time Rendering of Large-Scale Scene0
UHDNeRF: Ultra-High-Definition Neural Radiance Fields0
Uncertainty-aware Active Learning of NeRF-based Object Models for Robot Manipulators using Visual and Re-orientation Actions0
Understanding Pure CLIP Guidance for Voxel Grid NeRF Models0
UNeRF: Time and Memory Conscious U-Shaped Network for Training Neural Radiance Fields0
Unifying Correspondence Pose and NeRF for Generalized Pose-Free Novel View Synthesis0
UniSDF: Unifying Neural Representations for High-Fidelity 3D Reconstruction of Complex Scenes with Reflections0
Unsupervised Multi-View Object Segmentation Using Radiance Field Propagation0
Urban Radiance Fields0
URS-NeRF: Unordered Rolling Shutter Bundle Adjustment for Neural Radiance Fields0
UVA: Towards Unified Volumetric Avatar for View Synthesis, Pose rendering, Geometry and Texture Editing0
UV-Attack: Physical-World Adversarial Attacks for Person Detection via Dynamic-NeRF-based UV Mapping0
UV Gaussians: Joint Learning of Mesh Deformation and Gaussian Textures for Human Avatar Modeling0
Variational Inference for Scalable 3D Object-centric Learning0
VF-NeRF: Viewshed Fields for Rigid NeRF Registration0
Video2Game: Real-time, Interactive, Realistic and Browser-Compatible Environment from a Single Video0
Video2Game: Real-time Interactive Realistic and Browser-Compatible Environment from a Single Video0
ViewNeRF: Unsupervised Viewpoint Estimation Using Category-Level Neural Radiance Fields0
VIGS SLAM: IMU-based Large-Scale 3D Gaussian Splatting SLAM0
VINGS-Mono: Visual-Inertial Gaussian Splatting Monocular SLAM in Large Scenes0
Virtual Pets: Animatable Animal Generation in 3D Scenes0
Vision-based Neural Scene Representations for Spacecraft0
Visual Localization in 3D Maps: Comparing Point Cloud, Mesh, and NeRF Representations0
Visual Tomography: Physically Faithful Volumetric Models of Partially Translucent Objects0
VMRF: View Matching Neural Radiance Fields0
VoD-3DGS: View-opacity-Dependent 3D Gaussian Splatting0
Volume Rendering Digest (for NeRF)0
Volumetric Rendering with Baked Quadrature Fields0
Voxel-Mesh Hybrid Representation for Real-Time View Synthesis0
VP3D: Unleashing 2D Visual Prompt for Text-to-3D Generation0
VQ3D: Learning a 3D-Aware Generative Model on ImageNet0
VQ-NeRF: Neural Reflectance Decomposition and Editing with Vector Quantization0
VQ-NeRF: Vector Quantization Enhances Implicit Neural Representations0
VR-Splatting: Foveated Radiance Field Rendering via 3D Gaussian Splatting and Neural Points0
VRVVC: Variable-Rate NeRF-Based Volumetric Video Compression0
Watch Your Steps: Local Image and Scene Editing by Text Instructions0
WateRF: Robust Watermarks in Radiance Fields for Protection of Copyrights0
WaterHE-NeRF: Water-ray Tracing Neural Radiance Fields for Underwater Scene Reconstruction0
WaterSplatting: Fast Underwater 3D Scene Reconstruction Using Gaussian Splatting0
WaveNeRF: Wavelet-based Generalizable Neural Radiance Fields0
Weight Conditioning for Smooth Optimization of Neural Networks0
Wild-GS: Real-Time Novel View Synthesis from Unconstrained Photo Collections0
WSCLoc: Weakly-Supervised Sparse-View Camera Relocalization0
You Only Train Once: Multi-Identity Free-Viewpoint Neural Human Rendering from Monocular Videos0
ZeroAvatar: Zero-shot 3D Avatar Generation from a Single Image0
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