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NeRF

Papers

Showing 101150 of 1713 papers

TitleStatusHype
MNE-SLAM: Multi-Agent Neural SLAM for Mobile RobotsCode2
ODGS: 3D Scene Reconstruction from Omnidirectional Images with 3D Gaussian SplattingsCode2
Depth-Regularized Optimization for 3D Gaussian Splatting in Few-Shot ImagesCode2
MARS: An Instance-aware, Modular and Realistic Simulator for Autonomous DrivingCode2
MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile ArchitecturesCode2
PET-NeuS: Positional Encoding Tri-Planes for Neural SurfacesCode2
NeRF-RPN: A general framework for object detection in NeRFsCode2
pixelNeRF: Neural Radiance Fields from One or Few ImagesCode2
ESLAM: Efficient Dense SLAM System Based on Hybrid Representation of Signed Distance FieldsCode2
Lightning NeRF: Efficient Hybrid Scene Representation for Autonomous DrivingCode2
Let 2D Diffusion Model Know 3D-Consistency for Robust Text-to-3D GenerationCode2
Aerial Lifting: Neural Urban Semantic and Building Instance Lifting from Aerial ImageryCode2
F^2-NeRF: Fast Neural Radiance Field Training with Free Camera TrajectoriesCode2
Reconstructing Personalized Semantic Facial NeRF Models From Monocular VideoCode2
LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPSCode2
Fast Dynamic Radiance Fields with Time-Aware Neural VoxelsCode2
Learning Dynamic Facial Radiance Fields for Few-Shot Talking Head SynthesisCode2
Fast Sparse View Guided NeRF Update for Object ReconfigurationsCode2
Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature FieldsCode2
FreeNeRF: Improving Few-shot Neural Rendering with Free Frequency RegularizationCode2
Deblur4DGS: 4D Gaussian Splatting from Blurry Monocular VideoCode2
BAD-NeRF: Bundle Adjusted Deblur Neural Radiance FieldsCode2
BakedAvatar: Baking Neural Fields for Real-Time Head Avatar SynthesisCode2
FisherRF: Active View Selection and Uncertainty Quantification for Radiance Fields using Fisher InformationCode2
Learning Dynamic Tetrahedra for High-Quality Talking Head SynthesisCode2
Single-Stage Diffusion NeRF: A Unified Approach to 3D Generation and ReconstructionCode2
Is Attention All That NeRF Needs?Code2
Delicate Textured Mesh Recovery from NeRF via Adaptive Surface RefinementCode2
IncEventGS: Pose-Free Gaussian Splatting from a Single Event CameraCode2
LumiGauss: Relightable Gaussian Splatting in the WildCode2
HexPlane: A Fast Representation for Dynamic ScenesCode2
GSLoc: Efficient Camera Pose Refinement via 3D Gaussian SplattingCode2
HiFA: High-fidelity Text-to-3D Generation with Advanced Diffusion GuidanceCode2
GS-CPR: Efficient Camera Pose Refinement via 3D Gaussian SplattingCode2
GigaSLAM: Large-Scale Monocular SLAM with Hierarchical Gaussian SplatsCode2
GS-IR: 3D Gaussian Splatting for Inverse RenderingCode2
3DGS-DET: Empower 3D Gaussian Splatting with Boundary Guidance and Box-Focused Sampling for 3D Object DetectionCode2
BeNeRF: Neural Radiance Fields from a Single Blurry Image and Event StreamCode2
Compressing Volumetric Radiance Fields to 1 MBCode2
CompGS: Smaller and Faster Gaussian Splatting with Vector QuantizationCode2
GS-LiDAR: Generating Realistic LiDAR Point Clouds with Panoramic Gaussian SplattingCode2
BillBoard Splatting (BBSplat): Learnable Textured Primitives for Novel View SynthesisCode2
How Far Can We Compress Instant-NGP-Based NeRF?Code2
GauSS-MI: Gaussian Splatting Shannon Mutual Information for Active 3D ReconstructionCode2
Instant3D: Fast Text-to-3D with Sparse-View Generation and Large Reconstruction ModelCode2
Instruct-NeRF2NeRF: Editing 3D Scenes with InstructionsCode2
GaussianPretrain: A Simple Unified 3D Gaussian Representation for Visual Pre-training in Autonomous DrivingCode2
LandMarkSystem Technical ReportCode2
Latent-NeRF for Shape-Guided Generation of 3D Shapes and TexturesCode2
CLIP-NeRF: Text-and-Image Driven Manipulation of Neural Radiance FieldsCode2
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