SOTAVerified

NeRF

Papers

Showing 2650 of 1713 papers

TitleStatusHype
Forging Vision Foundation Models for Autonomous Driving: Challenges, Methodologies, and OpportunitiesCode3
SyncTalk: The Devil is in the Synchronization for Talking Head SynthesisCode3
T^3Bench: Benchmarking Current Progress in Text-to-3D GenerationCode3
XRDSLAM: A Flexible and Modular Framework for Deep Learning based SLAMCode3
GaussianCity: Generative Gaussian Splatting for Unbounded 3D City GenerationCode3
Neural Volume Rendering: NeRF And BeyondCode3
NeuMan: Neural Human Radiance Field from a Single VideoCode3
Point-NeRF: Point-based Neural Radiance FieldsCode3
Efficient Region-Aware Neural Radiance Fields for High-Fidelity Talking Portrait SynthesisCode3
DOGS: Distributed-Oriented Gaussian Splatting for Large-Scale 3D Reconstruction Via Gaussian ConsensusCode3
NeRF: Representing Scenes as Neural Radiance Fields for View SynthesisCode3
NeRF-SLAM: Real-Time Dense Monocular SLAM with Neural Radiance FieldsCode3
Animatable and Relightable Gaussians for High-fidelity Human Avatar ModelingCode3
MVGS: Multi-view-regulated Gaussian Splatting for Novel View SynthesisCode3
LiteGS: A High-Performance Modular Framework for Gaussian Splatting TrainingCode3
Lighting Every Darkness with 3DGS: Fast Training and Real-Time Rendering for HDR View SynthesisCode3
LRM: Large Reconstruction Model for Single Image to 3DCode3
HDR-GS: Efficient High Dynamic Range Novel View Synthesis at 1000x Speed via Gaussian SplattingCode3
BAD-Gaussians: Bundle Adjusted Deblur Gaussian SplattingCode3
LangSplat: 3D Language Gaussian SplattingCode3
NeuroNCAP: Photorealistic Closed-loop Safety Testing for Autonomous DrivingCode3
Learning Heterogeneous Mixture of Scene Experts for Large-scale Neural Radiance FieldsCode3
NerfAcc: A General NeRF Acceleration ToolboxCode3
Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse PrimitivesCode3
ZIM: Zero-Shot Image Matting for AnythingCode3
Show:102550
← PrevPage 2 of 69Next →

No leaderboard results yet.