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NeRF

Papers

Showing 651700 of 1713 papers

TitleStatusHype
CoherentGS: Sparse Novel View Synthesis with Coherent 3D GaussiansCode1
Mesh2NeRF: Direct Mesh Supervision for Neural Radiance Field Representation and Generation0
Efficient Learning With Sine-Activated Low-rank Matrices0
SAT-NGP : Unleashing Neural Graphics Primitives for Fast Relightable Transient-Free 3D reconstruction from Satellite ImageryCode1
Modeling uncertainty for Gaussian Splatting0
NeRF-HuGS: Improved Neural Radiance Fields in Non-static Scenes Using Heuristics-Guided Segmentation0
Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D GaussiansCode4
VP3D: Unleashing 2D Visual Prompt for Text-to-3D Generation0
CVT-xRF: Contrastive In-Voxel Transformer for 3D Consistent Radiance Fields from Sparse Inputs0
Spike-NeRF: Neural Radiance Field Based On Spike Camera0
Exploring Accurate 3D Phenotyping in Greenhouse through Neural Radiance Fields0
Entity-NeRF: Detecting and Removing Moving Entities in Urban Scenes0
Are NeRFs ready for autonomous driving? Towards closing the real-to-simulation gap0
CG-SLAM: Efficient Dense RGB-D SLAM in a Consistent Uncertainty-aware 3D Gaussian FieldCode2
Semantic Is Enough: Only Semantic Information For NeRF Reconstruction0
Inverse Rendering of Glossy Objects via the Neural Plenoptic Function and Radiance Fields0
PKU-DyMVHumans: A Multi-View Video Benchmark for High-Fidelity Dynamic Human ModelingCode2
SUP-NeRF: A Streamlined Unification of Pose Estimation and NeRF for Monocular 3D Object ReconstructionCode1
Gaussian in the Wild: 3D Gaussian Splatting for Unconstrained Image Collections0
Pixel-GS: Density Control with Pixel-aware Gradient for 3D Gaussian Splatting0
WSCLoc: Weakly-Supervised Sparse-View Camera Relocalization0
Hyperspectral Neural Radiance Fields0
Leveraging Thermal Modality to Enhance Reconstruction in Low-Light ConditionsCode1
CombiNeRF: A Combination of Regularization Techniques for Few-Shot Neural Radiance Field View SynthesisCode0
InfNeRF: Towards Infinite Scale NeRF Rendering with O(log n) Space Complexity0
IFFNeRF: Initialisation Free and Fast 6DoF pose estimation from a single image and a NeRF model0
Global-guided Focal Neural Radiance Field for Large-scale Scene Rendering0
Learning Neural Volumetric Pose Features for Camera Localization0
Depth-guided NeRF Training via Earth Mover's Distance0
ThermoNeRF: Joint RGB and Thermal Novel View Synthesis for Building Facades using Multimodal Neural Radiance FieldsCode2
BAD-Gaussians: Bundle Adjusted Deblur Gaussian SplattingCode3
Exploring Multi-modal Neural Scene Representations With Applications on Thermal Imaging0
RoGUENeRF: A Robust Geometry-Consistent Universal Enhancer for NeRF0
DVN-SLAM: Dynamic Visual Neural SLAM Based on Local-Global Encoding0
GNeRP: Gaussian-guided Neural Reconstruction of Reflective Objects with Noisy Polarization Priors0
Aerial Lifting: Neural Urban Semantic and Building Instance Lifting from Aerial ImageryCode2
Just Add $100 More: Augmenting NeRF-based Pseudo-LiDAR Point Cloud for Resolving Class-imbalance Problem0
UV Gaussians: Joint Learning of Mesh Deformation and Gaussian Textures for Human Avatar Modeling0
Creating Seamless 3D Maps Using Radiance Fields0
Recent Advances in 3D Gaussian Splatting0
Omni-Recon: Harnessing Image-based Rendering for General-Purpose Neural Radiance FieldsCode0
SpikeNeRF: Learning Neural Radiance Fields from Continuous Spike StreamCode1
Fast Sparse View Guided NeRF Update for Object ReconfigurationsCode2
MSI-NeRF: Linking Omni-Depth with View Synthesis through Multi-Sphere Image aided Generalizable Neural Radiance FieldCode1
HourglassNeRF: Casting an Hourglass as a Bundle of Rays for Few-shot Neural Rendering0
Leveraging Neural Radiance Field in Descriptor Synthesis for Keypoints Scene Coordinate RegressionCode1
Thermal-NeRF: Neural Radiance Fields from an Infrared CameraCode1
URS-NeRF: Unordered Rolling Shutter Bundle Adjustment for Neural Radiance Fields0
DyBluRF: Dynamic Neural Radiance Fields from Blurry Monocular Video0
GGRt: Towards Pose-free Generalizable 3D Gaussian Splatting in Real-time0
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