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NeRF

Papers

Showing 601650 of 1713 papers

TitleStatusHype
Evaluating Neural Radiance Fields (NeRFs) for 3D Plant Geometry Reconstruction in Field Conditions0
Evaluating Modern Approaches in 3D Scene Reconstruction: NeRF vs Gaussian-Based Methods0
Evaluating Human Perception of Novel View Synthesis: Subjective Quality Assessment of Gaussian Splatting and NeRF in Dynamic Scenes0
αSurf: Implicit Surface Reconstruction for Semi-Transparent and Thin Objects with Decoupled Geometry and Opacity0
HourglassNeRF: Casting an Hourglass as a Bundle of Rays for Few-shot Neural Rendering0
HPC: Hierarchical Progressive Coding Framework for Volumetric Video0
Human 3D Avatar Modeling with Implicit Neural Representation: A Brief Survey0
Evaluating geometric accuracy of NeRF reconstructions compared to SLAM method0
Estimating Neural Reflectance Field from Radiance Field using Tree Structures0
Estimating 3D Uncertainty Field: Quantifying Uncertainty for Neural Radiance Fields0
ASSR-NeRF: Arbitrary-Scale Super-Resolution on Voxel Grid for High-Quality Radiance Fields Reconstruction0
ESR-NeRF: Emissive Source Reconstruction Using LDR Multi-view Images0
ES-MVSNet: Efficient Framework for End-to-end Self-supervised Multi-View Stereo0
ERUPT: Efficient Rendering with Unposed Patch Transformer0
Compressing Explicit Voxel Grid Representations: fast NeRFs become also small0
Active Human Pose Estimation via an Autonomous UAV Agent0
ErpGS: Equirectangular Image Rendering enhanced with 3D Gaussian Regularization0
EOGS: Gaussian Splatting for Earth Observation0
Compositional 3D Human-Object Neural Animation0
Envisioning a Next Generation Extended Reality Conferencing System with Efficient Photorealistic Human Rendering0
Entity-NeRF: Detecting and Removing Moving Entities in Urban Scenes0
CompoNeRF: Text-guided Multi-object Compositional NeRF with Editable 3D Scene Layout0
Artist-Friendly Relightable and Animatable Neural Heads0
Enhancing Temporal Consistency in Video Editing by Reconstructing Videos with 3D Gaussian Splatting0
Enhancing Neural Radiance Fields with Depth and Normal Completion Priors from Sparse Views0
Comparative Analysis of Novel View Synthesis and Photogrammetry for 3D Forest Stand Reconstruction and extraction of individual tree parameters0
Articulate your NeRF: Unsupervised articulated object modeling via conditional view synthesis0
ActiveGAMER: Active GAussian Mapping through Efficient Rendering0
CorrespondentDream: Enhancing 3D Fidelity of Text-to-3D using Cross-View Correspondences0
Common Pets in 3D: Dynamic New-View Synthesis of Real-Life Deformable Categories0
Enhancement of Novel View Synthesis Using Omnidirectional Image Completion0
Combining HoloLens with Instant-NeRFs: Advanced Real-Time 3D Mobile Mapping0
AR-NeRF: Unsupervised Learning of Depth and Defocus Effects from Natural Images with Aperture Rendering Neural Radiance Fields0
Enhancement of 3D Gaussian Splatting using Raw Mesh for Photorealistic Recreation of Architectures0
Enhanced Stable View Synthesis0
Aria-NeRF: Multimodal Egocentric View Synthesis0
End-to-end View Synthesis via NeRF Attention0
CoMapGS: Covisibility Map-based Gaussian Splatting for Sparse Novel View Synthesis0
A Comparison of Tiny-nerf versus Spatial Representations for 3d Reconstruction0
3D Face Style Transfer with a Hybrid Solution of NeRF and Mesh Rasterization0
EndoGaussians: Single View Dynamic Gaussian Splatting for Deformable Endoscopic Tissues Reconstruction0
Colorizing Monochromatic Radiance Fields0
Multi-tiling Neural Radiance Field (NeRF) -- Geometric Assessment on Large-scale Aerial Datasets0
ColonNeRF: High-Fidelity Neural Reconstruction of Long Colonoscopy0
Embedded Representation Learning Network for Animating Styled Video Portrait0
Are NeRFs ready for autonomous driving? Towards closing the real-to-simulation gap0
Embed Any NeRF: Graph Meta-Networks for Neural Tasks on Arbitrary NeRF Architectures0
EG-HumanNeRF: Efficient Generalizable Human NeRF Utilizing Human Prior for Sparse View0
A Comparative Neural Radiance Field (NeRF) 3D Analysis of Camera Poses from HoloLens Trajectories and Structure from Motion0
2D Triangle Splatting for Direct Differentiable Mesh Training0
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