| Gaussian Splatting in Style | Mar 13, 2024 | NeRFStyle Transfer | —Unverified | 0 |
| Q-SLAM: Quadric Representations for Monocular SLAM | Mar 12, 2024 | 3D geometry3D Reconstruction | —Unverified | 0 |
| FSViewFusion: Few-Shots View Generation of Novel Objects | Mar 11, 2024 | NeRFNovel View Synthesis | —Unverified | 0 |
| SiLVR: Scalable Lidar-Visual Reconstruction with Neural Radiance Fields for Robotic Inspection | Mar 11, 2024 | NeRF | —Unverified | 0 |
| Voxel-Mesh Hybrid Representation for Real-Time View Synthesis | Mar 11, 2024 | NeRFNeural Rendering | —Unverified | 0 |
| Is Vanilla MLP in Neural Radiance Field Enough for Few-shot View Synthesis? | Mar 10, 2024 | NeRFNovel View Synthesis | —Unverified | 0 |
| Large Generative Model Assisted 3D Semantic Communication | Mar 9, 2024 | Generative Adversarial Networkmodel | —Unverified | 0 |
| GSEdit: Efficient Text-Guided Editing of 3D Objects via Gaussian Splatting | Mar 8, 2024 | 3D Object EditingNeRF | —Unverified | 0 |
| Finding Waldo: Towards Efficient Exploration of NeRF Scene Spaces | Mar 7, 2024 | 3D ReconstructionEfficient Exploration | —Unverified | 0 |
| Closing the Visual Sim-to-Real Gap with Object-Composable NeRFs | Mar 7, 2024 | NeRF | CodeCode Available | 0 |