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NeRF

Papers

Showing 150 of 1713 papers

TitleStatusHype
FAST-LIVO2: Fast, Direct LiDAR-Inertial-Visual OdometryCode7
Robust Inverse Graphics via Probabilistic InferenceCode7
Endo-4DGS: Endoscopic Monocular Scene Reconstruction with 4D Gaussian SplattingCode7
Nerfstudio: A Modular Framework for Neural Radiance Field DevelopmentCode6
Street Gaussians: Modeling Dynamic Urban Scenes with Gaussian SplattingCode5
Animatable Gaussians: Learning Pose-dependent Gaussian Maps for High-fidelity Human Avatar ModelingCode5
Structure-Aware Sparse-View X-ray 3D ReconstructionCode5
DreamFusion: Text-to-3D using 2D DiffusionCode5
3D Scene Generation: A SurveyCode4
R^2-Gaussian: Rectifying Radiative Gaussian Splatting for Tomographic ReconstructionCode4
S^3Gaussian: Self-Supervised Street Gaussians for Autonomous DrivingCode4
MVSGaussian: Fast Generalizable Gaussian Splatting Reconstruction from Multi-View StereoCode4
Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D GaussiansCode4
Radiative Gaussian Splatting for Efficient X-ray Novel View SynthesisCode4
GeneFace: Generalized and High-Fidelity Audio-Driven 3D Talking Face SynthesisCode4
NeRDi: Single-View NeRF Synthesis with Language-Guided Diffusion as General Image PriorsCode4
Compressible-composable NeRF via Rank-residual DecompositionCode4
TensoRF: Tensorial Radiance FieldsCode4
Kubric: A scalable dataset generatorCode4
Learning Heterogeneous Mixture of Scene Experts for Large-scale Neural Radiance FieldsCode3
LiteGS: A High-Performance Modular Framework for Gaussian Splatting TrainingCode3
Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse PrimitivesCode3
SplatAD: Real-Time Lidar and Camera Rendering with 3D Gaussian Splatting for Autonomous DrivingCode3
ZIM: Zero-Shot Image Matting for AnythingCode3
XRDSLAM: A Flexible and Modular Framework for Deep Learning based SLAMCode3
SceneCraft: Layout-Guided 3D Scene GenerationCode3
MVGS: Multi-view-regulated Gaussian Splatting for Novel View SynthesisCode3
WildGaussians: 3D Gaussian Splatting in the WildCode3
GaussianCity: Generative Gaussian Splatting for Unbounded 3D City GenerationCode3
Lighting Every Darkness with 3DGS: Fast Training and Real-Time Rendering for HDR View SynthesisCode3
HDR-GS: Efficient High Dynamic Range Novel View Synthesis at 1000x Speed via Gaussian SplattingCode3
DOGS: Distributed-Oriented Gaussian Splatting for Large-Scale 3D Reconstruction Via Gaussian ConsensusCode3
NeuroNCAP: Photorealistic Closed-loop Safety Testing for Autonomous DrivingCode3
BAD-Gaussians: Bundle Adjusted Deblur Gaussian SplattingCode3
VastGaussian: Vast 3D Gaussians for Large Scene ReconstructionCode3
Forging Vision Foundation Models for Autonomous Driving: Challenges, Methodologies, and OpportunitiesCode3
LangSplat: 3D Language Gaussian SplattingCode3
SyncTalk: The Devil is in the Synchronization for Talking Head SynthesisCode3
Animatable and Relightable Gaussians for High-fidelity Human Avatar ModelingCode3
GaussianEditor: Swift and Controllable 3D Editing with Gaussian SplattingCode3
LRM: Large Reconstruction Model for Single Image to 3DCode3
T^3Bench: Benchmarking Current Progress in Text-to-3D GenerationCode3
Efficient Region-Aware Neural Radiance Fields for High-Fidelity Talking Portrait SynthesisCode3
NeRF-SLAM: Real-Time Dense Monocular SLAM with Neural Radiance FieldsCode3
NerfAcc: A General NeRF Acceleration ToolboxCode3
NeuMan: Neural Human Radiance Field from a Single VideoCode3
Block-NeRF: Scalable Large Scene Neural View SynthesisCode3
Point-NeRF: Point-based Neural Radiance FieldsCode3
Neural Volume Rendering: NeRF And BeyondCode3
NeRF: Representing Scenes as Neural Radiance Fields for View SynthesisCode3
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