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Montezuma's Revenge

Montezuma's Revenge is an ATARI 2600 Benchmark game that is known to be difficult to perform on for reinforcement learning algorithms. Solutions typically employ algorithms that incentivise environment exploration in different ways.

For the state-of-the art tables, please consult the parent Atari Games task.

( Image credit: Q-map )

Papers

Showing 41–50 of 61 papers

TitleStatusHype
Understanding and Preventing Capacity Loss in Reinforcement Learning—0
Contingency-Aware Exploration in Reinforcement Learning—0
Creativity of AI: Hierarchical Planning Model Learning for Facilitating Deep Reinforcement Learning—0
Curiosity in Hindsight: Intrinsic Exploration in Stochastic Environments—0
Deep Abstract Q-Networks—0
Learning High-level Representations from Demonstrations—0
Memory Based Trajectory-conditioned Policies for Learning from Sparse Rewards—0
Entropic Desired Dynamics for Intrinsic Control—0
Escape Room: A Configurable Testbed for Hierarchical Reinforcement Learning—0
Exploration by Random Network Distillation—0
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