SOTAVerified

Montezuma's Revenge

Montezuma's Revenge is an ATARI 2600 Benchmark game that is known to be difficult to perform on for reinforcement learning algorithms. Solutions typically employ algorithms that incentivise environment exploration in different ways.

For the state-of-the art tables, please consult the parent Atari Games task.

( Image credit: Q-map )

Papers

Showing 41–50 of 61 papers

TitleStatusHype
Sample Efficient Deep Reinforcement Learning via Local Planning—0
Int-HRL: Towards Intention-based Hierarchical Reinforcement Learning—0
Learning Abstract Models for Strategic Exploration and Fast Reward Transfer—0
Learning and Exploiting Multiple Subgoals for Fast Exploration in Hierarchical Reinforcement Learning—0
Learning High-level Representations from Demonstrations—0
DeepSynth: Automata Synthesis for Automatic Task Segmentation in Deep Reinforcement LearningCode0
Hierarchical Deep Reinforcement Learning: Integrating Temporal Abstraction and Intrinsic MotivationCode0
Empowerment-driven Exploration using Mutual Information EstimationCode0
Uncertainty-sensitive Learning and Planning with EnsemblesCode0
Count-Based Exploration with Neural Density ModelsCode0
Show:102550
← PrevPage 5 of 7Next →

No leaderboard results yet.