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Montezuma's Revenge

Montezuma's Revenge is an ATARI 2600 Benchmark game that is known to be difficult to perform on for reinforcement learning algorithms. Solutions typically employ algorithms that incentivise environment exploration in different ways.

For the state-of-the art tables, please consult the parent Atari Games task.

( Image credit: Q-map )

Papers

Showing 5161 of 61 papers

TitleStatusHype
Action-Dependent Optimality-Preserving Reward Shaping0
GAN-based Intrinsic Exploration For Sample Efficient Reinforcement Learning0
Generative Adversarial Exploration for Reinforcement Learning0
Hierarchical Imitation and Reinforcement Learning0
Sample Efficient Deep Reinforcement Learning via Local Planning0
Int-HRL: Towards Intention-based Hierarchical Reinforcement Learning0
Learning and Exploiting Multiple Subgoals for Fast Exploration in Hierarchical Reinforcement Learning0
Deep Curiosity Search: Intra-Life Exploration Can Improve Performance on Challenging Deep Reinforcement Learning Problems0
Learning Montezuma's Revenge from a Single Demonstration0
Learning Representations in Model-Free Hierarchical Reinforcement Learning0
Micro-Objective Learning : Accelerating Deep Reinforcement Learning through the Discovery of Continuous Subgoals0
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