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Montezuma's Revenge

Montezuma's Revenge is an ATARI 2600 Benchmark game that is known to be difficult to perform on for reinforcement learning algorithms. Solutions typically employ algorithms that incentivise environment exploration in different ways.

For the state-of-the art tables, please consult the parent Atari Games task.

( Image credit: Q-map )

Papers

Showing 2650 of 61 papers

TitleStatusHype
Combining Experience Replay with Exploration by Random Network DistillationCode0
Using Natural Language for Reward Shaping in Reinforcement LearningCode0
Count-Based Exploration with Neural Density ModelsCode0
Hierarchical Deep Reinforcement Learning: Integrating Temporal Abstraction and Intrinsic MotivationCode0
Uncertainty - sensitive learning and planning with ensemblesCode0
Exploring Unknown States with Action BalanceCode0
MIME: Mutual Information Minimisation Exploration0
Observe and Look Further: Achieving Consistent Performance on Atari0
On Bonus Based Exploration Methods In The Arcade Learning Environment0
On Bonus-Based Exploration Methods in the Arcade Learning Environment0
Parametrically Retargetable Decision-Makers Tend To Seek Power0
Paused Agent Replay Refresh0
Benchmarking Bonus-Based Exploration Methods on the Arcade Learning Environment0
Bridging the Gap: Providing Post-Hoc Symbolic Explanations for Sequential Decision-Making Problems with Inscrutable Representations0
Understanding and Preventing Capacity Loss in Reinforcement Learning0
Contingency-Aware Exploration in Reinforcement Learning0
Creativity of AI: Hierarchical Planning Model Learning for Facilitating Deep Reinforcement Learning0
Curiosity in Hindsight: Intrinsic Exploration in Stochastic Environments0
Deep Abstract Q-Networks0
Learning High-level Representations from Demonstrations0
Memory Based Trajectory-conditioned Policies for Learning from Sparse Rewards0
Entropic Desired Dynamics for Intrinsic Control0
Escape Room: A Configurable Testbed for Hierarchical Reinforcement Learning0
Exploration by Random Network Distillation0
Exploration in Feature Space for Reinforcement Learning0
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