SOTAVerified

Mixed Reality

Papers

Showing 76–100 of 230 papers

TitleStatusHype
HUP-3D: A 3D multi-view synthetic dataset for assisted-egocentric hand-ultrasound pose estimation—0
A Neurosymbolic Approach to Adaptive Feature Extraction in SLAM—0
Reviewers of Educational Immersive and Extended Reality (XR) experiences: Who is creating these reviews and why?—0
High Resolution Surface Reconstruction of Cultural Heritage Objects Using Shape from Polarization Method—0
3D Gaze Tracking for Studying Collaborative Interactions in Mixed-Reality Environments—0
Haptic Repurposing with GenAI—0
Omni6DPose: A Benchmark and Model for Universal 6D Object Pose Estimation and Tracking—0
SelfReDepth: Self-Supervised Real-Time Depth Restoration for Consumer-Grade SensorsCode0
Dynamic 3D Gaussian Fields for Urban Areas—0
RealitySummary: Exploring On-Demand Mixed Reality Text Summarization and Question Answering using Large Language Models—0
SIGMA: An Open-Source Interactive System for Mixed-Reality Task Assistance Research—0
Autonomous Workflow for Multimodal Fine-Grained Training Assistants Towards Mixed Reality—0
A First Step in Using Machine Learning Methods to Enhance Interaction Analysis for Embodied Learning Environments—0
Catalyzing Social Interactions in Mixed Reality using ML Recommendation Systems—0
Eye-tracking in Mixed Reality for Diagnosis of Neurodegenerative Diseases—0
MixLight: Borrowing the Best of both Spherical Harmonics and Gaussian Models—0
Enhancing Sign Language Teaching: A Mixed Reality Approach for Immersive Learning and Multi-Dimensional Feedback—0
Mixed-Reality Digital Twins: Leveraging the Physical and Virtual Worlds for Hybrid Sim2Real Transition of Multi-Agent Reinforcement Learning Policies—0
HI-GAN: Hierarchical Inpainting GAN with Auxiliary Inputs for Combined RGB and Depth Inpainting—0
VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Reality—0
On the Emergence of Symmetrical Reality—0
Towards Open-World Gesture Recognition—0
Relative Pose for Nonrigid Multi-Perspective Cameras: The Static Case—0
OCTO+: A Suite for Automatic Open-Vocabulary Object Placement in Mixed Reality—0
GO-NeRF: Generating Objects in Neural Radiance Fields for Virtual Reality Content Creation—0
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