SOTAVerified

Mixed Reality

Papers

Showing 1–50 of 230 papers

TitleStatusHype
Gravity-aligned Rotation Averaging with Circular RegressionCode7
Segment Any Medical Model ExtendedCode3
Hardware-Rasterized Ray-Based Gaussian SplattingCode2
TextSLAM: Visual SLAM with Semantic Planar Text FeaturesCode2
AvatarPoser: Articulated Full-Body Pose Tracking from Sparse Motion SensingCode2
Hearing Anywhere in Any EnvironmentCode1
Single View Garment Reconstruction Using Diffusion Mapping Via Pattern CoordinatesCode1
MaRINeR: Enhancing Novel Views by Matching Rendered Images with Nearby ReferencesCode1
Hearing Anything AnywhereCode1
MedShapeNet -- A Large-Scale Dataset of 3D Medical Shapes for Computer VisionCode1
POV-Surgery: A Dataset for Egocentric Hand and Tool Pose Estimation During Surgical ActivitiesCode1
Accessible Robot Control in Mixed RealityCode1
Exploiting the Complementarity of 2D and 3D Networks to Address Domain-Shift in 3D Semantic SegmentationCode1
AI-Generated Incentive Mechanism and Full-Duplex Semantic Communications for Information SharingCode1
Fast and Lightweight Scene Regressor for Camera RelocalizationCode1
Multi-view Inverse Rendering for Large-scale Real-world Indoor ScenesCode1
Thermodynamics-informed neural networks for physically realistic mixed realityCode1
IPDAE: Improved Patch-Based Deep Autoencoder for Lossy Point Cloud Geometry CompressionCode1
Context-Aware Sequence Alignment using 4D Skeletal AugmentationCode1
BEHAVE: Dataset and Method for Tracking Human Object InteractionsCode1
Deep Learning-based Framework for Automatic Cranial Defect Reconstruction and Implant ModelingCode1
Learning Online Multi-Sensor Depth FusionCode1
BNV-Fusion: Dense 3D Reconstruction using Bi-level Neural Volume FusionCode1
Virtual, Augmented, and Mixed Reality for Human-Robot Interaction: A Survey and Virtual Design Element TaxonomyCode1
Neural RGB-D Surface ReconstructionCode1
Pose Correction for Highly Accurate Visual Localization in Large-Scale Indoor SpacesCode1
Cross-Descriptor Visual Localization and MappingCode1
Affine transformation of virtual 3D object using 2D localization of fingertipsCode1
HoloLens 2 Research Mode as a Tool for Computer Vision ResearchCode1
Improved Deep Point Cloud Geometry CompressionCode1
Deep Lighting Environment Map Estimation from Spherical PanoramasCode1
Detection and tracking of fingertips for geometric transformation of objects in virtual environmentCode1
Normalized Object Coordinate Space for Category-Level 6D Object Pose and Size EstimationCode1
BundleFusion: Real-time Globally Consistent 3D Reconstruction using On-the-fly Surface Re-integrationCode1
CL-Splats: Continual Learning of Gaussian Splatting with Local Optimization—0
LRSLAM: Low-rank Representation of Signed Distance Fields in Dense Visual SLAM System—0
Multi-Modal Multi-Task Federated Foundation Models for Next-Generation Extended Reality Systems: Towards Privacy-Preserving Distributed Intelligence in AR/VR/MR—0
CHRIS: Clothed Human Reconstruction with Side View Consistency—0
Patient-Specific Dynamic Digital-Physical Twin for Coronary Intervention Training: An Integrated Mixed Reality Approach—0
QuickSplat: Fast 3D Surface Reconstruction via Learned Gaussian Initialization—0
Beyond the Monitor: Mixed Reality Visualization and AI for Enhanced Digital Pathology WorkflowCode0
Adaptive 3D UI Placement in Mixed Reality Using Deep Reinforcement Learning—0
Recent Advances and Future Directions in Extended Reality (XR): Exploring AI-Powered Spatial Intelligence—0
Exploring Collaborative GenAI Agents in Synchronous Group Settings: Eliciting Team Perceptions and Design Considerations for the Future of Work—0
Green Robotic Mixed Reality with Gaussian Splatting—0
Purposefully Induced Psychosis (PIP): Embracing Hallucination as Imagination in Large Language Models—0
Computer Vision and Deep Learning for 4D Augmented Reality—0
Speedy MASt3R—0
Blind Augmentation: Calibration-free Camera Distortion Model Estimation for Real-time Mixed-reality ConsistencyCode0
VVRec: Reconstruction Attacks on DL-based Volumetric Video Upstreaming via Latent Diffusion Model with Gamma Distribution—0
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