| SAGE: Generating Symbolic Goals for Myopic Models in Deep Reinforcement Learning | Mar 9, 2022 | Deep Reinforcement LearningMinecraft | CodeCode Available | 0 | 5 |
| Deep Recurrent Q-Learning vs Deep Q-Learning on a simple Partially Observable Markov Decision Process with Minecraft | Mar 11, 2019 | MinecraftQ-Learning | CodeCode Available | 0 | 5 |
| BeliefNest: A Joint Action Simulator for Embodied Agents with Theory of Mind | May 18, 2025 | Minecraft | CodeCode Available | 0 | 5 |
| RAPid-Learn: A Framework for Learning to Recover for Handling Novelties in Open-World Environments | Jun 24, 2022 | MinecraftTransfer Learning | CodeCode Available | 0 | 5 |
| Crafting a Pogo Stick in Minecraft with Heuristic Search (Extended Abstract) | Jun 1, 2024 | Heuristic SearchMinecraft | CodeCode Available | 0 | 5 |
| Order-Aware Generative Modeling Using the 3D-Craft Dataset | Oct 1, 2019 | House GenerationMinecraft | CodeCode Available | 0 | 5 |
| NovelCraft: A Dataset for Novelty Detection and Discovery in Open Worlds | Jun 23, 2022 | MinecraftNovelty Detection | CodeCode Available | 0 | 5 |
| BAR: A Backward Reasoning based Agent for Complex Minecraft Tasks | May 20, 2025 | Large Language ModelMinecraft | CodeCode Available | 0 | 5 |
| MineRL: A Large-Scale Dataset of Minecraft Demonstrations | Jul 29, 2019 | BenchmarkingDeep Reinforcement Learning | CodeCode Available | 0 | 5 |
| MCPDial: A Minecraft Persona-driven Dialogue Dataset | Oct 29, 2024 | Minecraft | CodeCode Available | 0 | 5 |