| Promptable Game Models: Text-Guided Game Simulation via Masked Diffusion Models | Mar 23, 2023 | MinecraftNavigate | —Unverified | 0 |
| Towards Solving Fuzzy Tasks with Human Feedback: A Retrospective of the MineRL BASALT 2022 Competition | Mar 23, 2023 | Minecraft | —Unverified | 0 |
| Hierarchically Composing Level Generators for the Creation of Complex Structures | Feb 3, 2023 | Minecraft | CodeCode Available | 0 |
| Polycraft World AI Lab (PAL): An Extensible Platform for Evaluating Artificial Intelligence Agents | Jan 27, 2023 | Minecraft | —Unverified | 0 |
| Behavioral Cloning via Search in Video PreTraining Latent Space | Dec 27, 2022 | Imitation LearningMinecraft | —Unverified | 0 |
| Multi-Timescale Modeling of Human Behavior | Nov 16, 2022 | AI AgentMinecraft | —Unverified | 0 |
| Using Features at Multiple Temporal and Spatial Resolutions to Predict Human Behavior in Real Time | Nov 12, 2022 | Minecraft | —Unverified | 0 |
| Learning to Solve Voxel Building Embodied Tasks from Pixels and Natural Language Instructions | Nov 1, 2022 | Language ModelingLanguage Modelling | CodeCode Available | 0 |
| Towards customizable reinforcement learning agents: Enabling preference specification through online vocabulary expansion | Oct 27, 2022 | Data AugmentationMinecraft | —Unverified | 0 |
| Causality-driven Hierarchical Structure Discovery for Reinforcement Learning | Oct 13, 2022 | Hierarchical Reinforcement LearningMinecraft | —Unverified | 0 |
| Rule Based Event Extraction for Artificial Social Intelligence | Oct 1, 2022 | AI AgentEvent Extraction | —Unverified | 0 |
| Approximating the full-field temperature evolution in 3D electronic systems from randomized "Minecraft" systems | Sep 21, 2022 | Minecraft | —Unverified | 0 |
| Open-Ended Evolution for Minecraft Building Generation | Sep 7, 2022 | DiversityMinecraft | —Unverified | 0 |
| Translating a Visual LEGO Manual to a Machine-Executable Plan | Jul 25, 2022 | 3D Pose EstimationKeypoint Detection | —Unverified | 0 |
| Human-guided Collaborative Problem Solving: A Natural Language based Framework | Jul 19, 2022 | Minecraft | —Unverified | 0 |
| RAPid-Learn: A Framework for Learning to Recover for Handling Novelties in Open-World Environments | Jun 24, 2022 | MinecraftTransfer Learning | CodeCode Available | 0 |
| NovelCraft: A Dataset for Novelty Detection and Discovery in Open Worlds | Jun 23, 2022 | MinecraftNovelty Detection | CodeCode Available | 0 |
| Analysis of Dialogue in Human-Human Collaboration in Minecraft | Jun 1, 2022 | Minecraft | —Unverified | 0 |
| Retrospective on the 2021 BASALT Competition on Learning from Human Feedback | Apr 14, 2022 | Minecraft | —Unverified | 0 |
| Automated Isovist Computation for Minecraft | Apr 7, 2022 | Minecraft | —Unverified | 0 |
| SAGE: Generating Symbolic Goals for Myopic Models in Deep Reinforcement Learning | Mar 9, 2022 | Deep Reinforcement LearningMinecraft | CodeCode Available | 0 |
| One-Shot Learning from a Demonstration with Hierarchical Latent Language | Mar 9, 2022 | MinecraftOne-Shot Learning | —Unverified | 0 |
| BungeeNeRF: Progressive Neural Radiance Field for Extreme Multi-scale Scene Rendering | Dec 10, 2021 | MinecraftNeRF | —Unverified | 0 |
| JueWu-MC: Playing Minecraft with Sample-efficient Hierarchical Reinforcement Learning | Dec 7, 2021 | Efficient ExplorationHierarchical Reinforcement Learning | —Unverified | 0 |
| One-Shot Learning from a Demonstration with Hierarchical Latent Language | Nov 16, 2021 | MinecraftOne-Shot Learning | —Unverified | 0 |