| EvoCraft: A New Challenge for Open-Endedness | Dec 8, 2020 | Minecraft | CodeCode Available | 1 | 5 |
| Evolving Flying Machines in Minecraft Using Quality Diversity | Feb 1, 2023 | DiversityMinecraft | CodeCode Available | 1 | 5 |
| TeamCraft: A Benchmark for Multi-Modal Multi-Agent Systems in Minecraft | Dec 6, 2024 | Imitation LearningMinecraft | CodeCode Available | 1 | 5 |
| Hierarchical Deep Q-Network from Imperfect Demonstrations in Minecraft | Dec 18, 2019 | Minecraft | CodeCode Available | 1 | 5 |
| Growing 3D Artefacts and Functional Machines with Neural Cellular Automata | Mar 15, 2021 | Minecraft | CodeCode Available | 1 | 5 |
| Evaluating Agents without Rewards | Dec 21, 2020 | Atari GamesMinecraft | CodeCode Available | 0 | 5 |
| RAPid-Learn: A Framework for Learning to Recover for Handling Novelties in Open-World Environments | Jun 24, 2022 | MinecraftTransfer Learning | CodeCode Available | 0 | 5 |
| Enabling Rapid Shared Human-AI Mental Model Alignment via the After-Action Review | Mar 25, 2025 | Minecraft | CodeCode Available | 0 | 5 |
| Regret Minimization for Partially Observable Deep Reinforcement Learning | Oct 31, 2017 | counterfactualDeep Reinforcement Learning | CodeCode Available | 0 | 5 |
| Order-Aware Generative Modeling Using the 3D-Craft Dataset | Oct 1, 2019 | House GenerationMinecraft | CodeCode Available | 0 | 5 |