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| Polycraft World AI Lab (PAL): An Extensible Platform for Evaluating Artificial Intelligence Agents | Jan 27, 2023 | Minecraft | —Unverified | 0 |
| Open-World Multi-Task Control Through Goal-Aware Representation Learning and Adaptive Horizon Prediction | Jan 21, 2023 | DiversityMinecraft | CodeCode Available | 1 |
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| Behavioral Cloning via Search in Video PreTraining Latent Space | Dec 27, 2022 | Imitation LearningMinecraft | —Unverified | 0 |
| Multi-Timescale Modeling of Human Behavior | Nov 16, 2022 | AI AgentMinecraft | —Unverified | 0 |
| Using Features at Multiple Temporal and Spatial Resolutions to Predict Human Behavior in Real Time | Nov 12, 2022 | Minecraft | —Unverified | 0 |
| Learning to Solve Voxel Building Embodied Tasks from Pixels and Natural Language Instructions | Nov 1, 2022 | Language ModelingLanguage Modelling | CodeCode Available | 0 |
| Towards customizable reinforcement learning agents: Enabling preference specification through online vocabulary expansion | Oct 27, 2022 | Data AugmentationMinecraft | —Unverified | 0 |
| Causality-driven Hierarchical Structure Discovery for Reinforcement Learning | Oct 13, 2022 | Hierarchical Reinforcement LearningMinecraft | —Unverified | 0 |
| Temporally Consistent Transformers for Video Generation | Oct 5, 2022 | MinecraftVideo Generation | CodeCode Available | 2 |
| Rule Based Event Extraction for Artificial Social Intelligence | Oct 1, 2022 | AI AgentEvent Extraction | —Unverified | 0 |
| Approximating the full-field temperature evolution in 3D electronic systems from randomized "Minecraft" systems | Sep 21, 2022 | Minecraft | —Unverified | 0 |
| Open-Ended Evolution for Minecraft Building Generation | Sep 7, 2022 | DiversityMinecraft | —Unverified | 0 |
| Translating a Visual LEGO Manual to a Machine-Executable Plan | Jul 25, 2022 | 3D Pose EstimationKeypoint Detection | —Unverified | 0 |
| Human-guided Collaborative Problem Solving: A Natural Language based Framework | Jul 19, 2022 | Minecraft | —Unverified | 0 |
| Craft an Iron Sword: Dynamically Generating Interactive Game Characters by Prompting Large Language Models Tuned on Code | Jul 1, 2022 | Minecraft | CodeCode Available | 1 |
| Learning Controllable 3D Level Generators | Jun 27, 2022 | Minecraft | CodeCode Available | 1 |
| RAPid-Learn: A Framework for Learning to Recover for Handling Novelties in Open-World Environments | Jun 24, 2022 | MinecraftTransfer Learning | CodeCode Available | 0 |
| Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videos | Jun 23, 2022 | Imitation LearningMinecraft | CodeCode Available | 3 |
| NovelCraft: A Dataset for Novelty Detection and Discovery in Open Worlds | Jun 23, 2022 | MinecraftNovelty Detection | CodeCode Available | 0 |
| MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledge | Jun 17, 2022 | Atari GamesMinecraft | CodeCode Available | 4 |
| Analysis of Dialogue in Human-Human Collaboration in Minecraft | Jun 1, 2022 | Minecraft | —Unverified | 0 |
| Learning to Execute Actions or Ask Clarification Questions | Apr 18, 2022 | Learning to ExecuteMinecraft | CodeCode Available | 1 |