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Papers

Showing 201236 of 236 papers

TitleStatusHype
Interpretability in Action: Exploratory Analysis of VPT, a Minecraft Agent0
JARVIS-1: Open-World Multi-task Agents with Memory-Augmented Multimodal Language Models0
JARVIS-VLA: Post-Training Large-Scale Vision Language Models to Play Visual Games with Keyboards and Mouse0
JueWu-MC: Playing Minecraft with Sample-efficient Hierarchical Reinforcement Learning0
Knowledge Retrieval in LLM Gaming: A Shift from Entity-Centric to Goal-Oriented Graphs0
Large Language Models as Minecraft Agents0
LARM: Large Auto-Regressive Model for Long-Horizon Embodied Intelligence0
Learning adaptive planning representations with natural language guidance0
Learning from Visual Observation via Offline Pretrained State-to-Go Transformer0
Learning models for visual 3D localization with implicit mapping0
Learning to execute instructions in a Minecraft dialogue0
Learning to execute or ask clarification questions0
LLaMA Rider: Spurring Large Language Models to Explore the Open World0
Long-Context State-Space Video World Models0
LTLCrit: A Temporal Logic-based LLM Critic for Safe and Efficient Embodied Agents0
Luban: Building Open-Ended Creative Agents via Autonomous Embodied Verification0
Machine Learning Prediction of Gamer's Private Networks0
MC-Saar-Instruct: a Platform for Minecraft Instruction Giving Agents0
Meta-Diversity Search in Complex Systems, A Recipe for Artificial Open-Endedness ?0
MindAgent: Emergent Gaming Interaction0
MindForge: Empowering Embodied Agents with Theory of Mind for Lifelong Collaborative Learning0
MINDSTORES: Memory-Informed Neural Decision Synthesis for Task-Oriented Reinforcement in Embodied Systems0
Minecraft-ify: Minecraft Style Image Generation with Text-guided Image Editing for In-Game Application0
MineObserver 2.0: A Deep Learning & In-Game Framework for Assessing Natural Language Descriptions of Minecraft Imagery0
MineWorld: a Real-Time and Open-Source Interactive World Model on Minecraft0
Modular Procedural Generation for Voxel Maps0
MrSteve: Instruction-Following Agents in Minecraft with What-Where-When Memory0
Multi-Timescale Modeling of Human Behavior0
Nebula: A discourse aware Minecraft Builder0
Neural Abstructions: Abstractions that Support Construction for Grounded Language Learning0
OmniJARVIS: Unified Vision-Language-Action Tokenization Enables Open-World Instruction Following Agents0
One-Shot Learning from a Demonstration with Hierarchical Latent Language0
One-Shot Learning from a Demonstration with Hierarchical Latent Language0
Open-Ended Evolution for Minecraft Building Generation0
Open-World Skill Discovery from Unsegmented Demonstrations0
Optimizing Latent Goal by Learning from Trajectory Preference0
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