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| Probabilistic Modeling of Human Teams to Infer False Beliefs | Oct 19, 2023 | AI AgentMinecraft | —Unverified | 0 | 0 |
| Program Guided Agent | May 1, 2020 | MinecraftZero-shot Generalization | —Unverified | 0 | 0 |
| Progressively Efficient Learning | Oct 13, 2023 | Decision MakingImitation Learning | —Unverified | 0 | 0 |
| Progressive Safeguards for Safe and Model-Agnostic Reinforcement Learning | Oct 31, 2024 | Meta-LearningMinecraft | —Unverified | 0 | 0 |
| Project Sid: Many-agent simulations toward AI civilization | Oct 31, 2024 | Minecraft | —Unverified | 0 | 0 |
| Question-Answering with Logic Specific to Video Games | May 1, 2016 | ClusteringMinecraft | —Unverified | 0 | 0 |
| Reinforcement Learning of Implicit and Explicit Control Flow in Instructions | Feb 25, 2021 | Minecraftreinforcement-learning | —Unverified | 0 | 0 |
| Retrieval-Augmented Code Generation for Situated Action Generation: A Case Study on Minecraft | Jun 25, 2024 | Action GenerationCode Generation | —Unverified | 0 | 0 |
| Retrospective on the 2021 BASALT Competition on Learning from Human Feedback | Apr 14, 2022 | Minecraft | —Unverified | 0 | 0 |
| RL-GPT: Integrating Reinforcement Learning and Code-as-policy | Feb 29, 2024 | Minecraftreinforcement-learning | —Unverified | 0 | 0 |
| ROCKET-2: Steering Visuomotor Policy via Cross-View Goal Alignment | Mar 4, 2025 | MinecraftSpatial Reasoning | —Unverified | 0 | 0 |
| Rule Based Event Extraction for Artificial Social Intelligence | Oct 1, 2022 | AI AgentEvent Extraction | —Unverified | 0 | 0 |
| See and Think: Embodied Agent in Virtual Environment | Nov 26, 2023 | MinecraftQuestion Answering | —Unverified | 0 | 0 |
| Solving Dialogue Grounding Embodied Task in a Simulated Environment using Further Masked Language Modeling | Jun 21, 2023 | Language ModelingLanguage Modelling | —Unverified | 0 | 0 |
| Spatial AMR: Expanded Spatial Annotation in the Context of a Grounded Minecraft Corpus | May 1, 2020 | Abstract Meaning RepresentationMinecraft | —Unverified | 0 | 0 |
| Spatial Reasoning and Planning for Deep Embodied Agents | Sep 28, 2024 | Autonomous DrivingMinecraft | —Unverified | 0 | 0 |
| STEVE-Audio: Expanding the Goal Conditioning Modalities of Embodied Agents in Minecraft | Dec 1, 2024 | Decision MakingMinecraft | —Unverified | 0 | 0 |
| STEVE Series: Step-by-Step Construction of Agent Systems in Minecraft | Jun 17, 2024 | Knowledge DistillationLanguage Modeling | —Unverified | 0 | 0 |
| Talking about what is not there: Generating indefinite referring expressions in Minecraft | Oct 1, 2019 | MinecraftObject | —Unverified | 0 | 0 |
| Task Scoping: Generating Task-Specific Abstractions for Planning in Open-Scope Models | Oct 17, 2020 | Minecraft | —Unverified | 0 | 0 |
| The AI Settlement Generation Challenge in Minecraft: First Year Report | Mar 27, 2021 | Minecraft | —Unverified | 0 | 0 |
| The Embodied World Model Based on LLM with Visual Information and Prediction-Oriented Prompts | Jun 2, 2024 | Minecraft | —Unverified | 0 | 0 |
| The Minecraft Kernel: Modelling correlated Gaussian Processes in the Fourier domain | Mar 11, 2021 | Gaussian ProcessesMinecraft | —Unverified | 0 | 0 |
| The MineRL 2020 Competition on Sample Efficient Reinforcement Learning using Human Priors | Jan 26, 2021 | Decision MakingDeep Reinforcement Learning | —Unverified | 0 | 0 |