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Minecraft

Papers

Showing 151200 of 236 papers

TitleStatusHype
Generating Instructions at Different Levels of Abstraction0
Generating Redstone Style Cities in Minecraft0
Generative Design in Minecraft: Chronicle Challenge0
Generative Design in Minecraft (GDMC), Settlement Generation Competition0
GROOT: Learning to Follow Instructions by Watching Gameplay Videos0
Guiding Multi-agent Multi-task Reinforcement Learning by a Hierarchical Framework with Logical Reward Shaping0
Hierarchical and Interpretable Skill Acquisition in Multi-task Reinforcement Learning0
Hierarchical Auto-Organizing System for Open-Ended Multi-Agent Navigation0
Hierarchical Reinforcement Learning with Deep Nested Agents0
Human-guided Collaborative Problem Solving: A Natural Language based Framework0
Improving Agent Interactions in Virtual Environments with Language Models0
Improving Deep Reinforcement Learning in Minecraft with Action Advice0
Improving Grounded Language Understanding in a Collaborative Environment by Interacting with Agents Through Help Feedback0
Interactive 3D Modeling with a Generative Adversarial Network0
Interpretability in Action: Exploratory Analysis of VPT, a Minecraft Agent0
JARVIS-1: Open-World Multi-task Agents with Memory-Augmented Multimodal Language Models0
JARVIS-VLA: Post-Training Large-Scale Vision Language Models to Play Visual Games with Keyboards and Mouse0
JueWu-MC: Playing Minecraft with Sample-efficient Hierarchical Reinforcement Learning0
Knowledge Retrieval in LLM Gaming: A Shift from Entity-Centric to Goal-Oriented Graphs0
Large Language Models as Minecraft Agents0
LARM: Large Auto-Regressive Model for Long-Horizon Embodied Intelligence0
See and Think: Embodied Agent in Virtual Environment0
Solving Dialogue Grounding Embodied Task in a Simulated Environment using Further Masked Language Modeling0
Spatial AMR: Expanded Spatial Annotation in the Context of a Grounded Minecraft Corpus0
Spatial Reasoning and Planning for Deep Embodied Agents0
STEVE-Audio: Expanding the Goal Conditioning Modalities of Embodied Agents in Minecraft0
STEVE Series: Step-by-Step Construction of Agent Systems in Minecraft0
Talking about what is not there: Generating indefinite referring expressions in Minecraft0
Task Scoping: Generating Task-Specific Abstractions for Planning in Open-Scope Models0
The AI Settlement Generation Challenge in Minecraft: First Year Report0
The Embodied World Model Based on LLM with Visual Information and Prediction-Oriented Prompts0
The Minecraft Kernel: Modelling correlated Gaussian Processes in the Fourier domain0
The MineRL 2020 Competition on Sample Efficient Reinforcement Learning using Human Priors0
The MineRL BASALT Competition on Learning from Human Feedback0
Towards customizable reinforcement learning agents: Enabling preference specification through online vocabulary expansion0
Towards Solving Fuzzy Tasks with Human Feedback: A Retrospective of the MineRL BASALT 2022 Competition0
Trajectory VAE for multi-modal imitation0
Translating a Visual LEGO Manual to a Machine-Executable Plan0
Uncertainty in Action: Confidence Elicitation in Embodied Agents0
Unsupervised Skill-Discovery and Skill-Learning in Minecraft0
Using Enhanced Gaussian Cross-Entropy in Imitation Learning to Digging the First Diamond in Minecraft0
Using Features at Multiple Temporal and Spatial Resolutions to Predict Human Behavior in Real Time0
Vision-Language Models Provide Promptable Representations for Reinforcement Learning0
Visual Encoders for Data-Efficient Imitation Learning in Modern Video Games0
WALL-E: World Alignment by Rule Learning Improves World Model-based LLM Agents0
What's a Good Prediction? Challenges in evaluating an agent's knowledge0
World Models with Hints of Large Language Models for Goal Achieving0
Your device may know you better than you know yourself -- continuous authentication on novel dataset using machine learning0
Your Identity is Your Behavior -- Continuous User Authentication based on Machine Learning and Touch Dynamics0
CraftAssist Instruction Parsing: Semantic Parsing for a Minecraft Assistant0
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