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| Evolving Flying Machines in Minecraft Using Quality Diversity | Feb 1, 2023 | DiversityMinecraft | CodeCode Available | 1 | 5 |
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| Craft an Iron Sword: Dynamically Generating Interactive Game Characters by Prompting Large Language Models Tuned on Code | Jul 1, 2022 | Minecraft | CodeCode Available | 1 | 5 |
| EvoCraft: A New Challenge for Open-Endedness | Dec 8, 2020 | Minecraft | CodeCode Available | 1 | 5 |
| Forgetful Experience Replay in Hierarchical Reinforcement Learning from Demonstrations | Jun 17, 2020 | Deep Reinforcement LearningHierarchical Reinforcement Learning | CodeCode Available | 1 | 5 |
| Convolutional State Space Models for Long-Range Spatiotemporal Modeling | Oct 30, 2023 | MinecraftState Space Models | CodeCode Available | 1 | 5 |
| Do Embodied Agents Dream of Pixelated Sheep: Embodied Decision Making using Language Guided World Modelling | Jan 28, 2023 | Decision MakingMinecraft | CodeCode Available | 1 | 5 |
| Towards Evaluating Generalist Agents: An Automated Benchmark in Open World | Oct 12, 2023 | BenchmarkingDiversity | CodeCode Available | 1 | 5 |
| Encoding formulas as deep networks: Reinforcement learning for zero-shot execution of LTL formulas | Jun 1, 2020 | MinecraftMulti-Task Learning | CodeCode Available | 1 | 5 |