| Large Language Model (LLM) as a System of Multiple Expert Agents: An Approach to solve the Abstraction and Reasoning Corpus (ARC) Challenge | Oct 8, 2023 | ARCLanguage Modeling | CodeCode Available | 1 |
| SmartPlay: A Benchmark for LLMs as Intelligent Agents | Oct 2, 2023 | MinecraftSpatial Reasoning | CodeCode Available | 1 |
| Believable Minecraft Settlements by Means of Decentralised Iterative Planning | Sep 19, 2023 | Minecraft | —Unverified | 0 |
| MindAgent: Emergent Gaming Interaction | Sep 18, 2023 | In-Context LearningMinecraft | —Unverified | 0 |
| Exploring Minecraft Settlement Generators with Generative Shift Analysis | Sep 11, 2023 | Minecraft | —Unverified | 0 |
| DIP-RL: Demonstration-Inferred Preference Learning in Minecraft | Jul 22, 2023 | Decision MakingMinecraft | —Unverified | 0 |
| Generating Redstone Style Cities in Minecraft | Jul 19, 2023 | Layout GenerationMinecraft | —Unverified | 0 |
| Learning from Visual Observation via Offline Pretrained State-to-Go Transformer | Jun 22, 2023 | Minecraftreinforcement-learning | —Unverified | 0 |
| Solving Dialogue Grounding Embodied Task in a Simulated Environment using Further Masked Language Modeling | Jun 21, 2023 | Language ModelingLanguage Modelling | —Unverified | 0 |
| Semantic HELM: A Human-Readable Memory for Reinforcement Learning | Jun 15, 2023 | Dota 2Language Modelling | CodeCode Available | 1 |
| Behavioral Cloning via Search in Embedded Demonstration Dataset | Jun 15, 2023 | Behavioural cloningMinecraft | —Unverified | 0 |
| A Domain-Independent Agent Architecture for Adaptive Operation in Evolving Open Worlds | Jun 9, 2023 | MinecraftVisual Reasoning | —Unverified | 0 |
| STEVE-1: A Generative Model for Text-to-Behavior in Minecraft | Jun 1, 2023 | Decision MakingImage Generation | CodeCode Available | 2 |
| Ghost in the Minecraft: Generally Capable Agents for Open-World Environments via Large Language Models with Text-based Knowledge and Memory | May 25, 2023 | Common Sense ReasoningCPU | CodeCode Available | 2 |
| Voyager: An Open-Ended Embodied Agent with Large Language Models | May 25, 2023 | Lifelong learningMinecraft | CodeCode Available | 5 |
| SPRING: Studying the Paper and Reasoning to Play Games | May 24, 2023 | Language ModellingLarge Language Model | CodeCode Available | 1 |
| When and What to Ask Through World States and Text Instructions: IGLU NLP Challenge Solution | May 9, 2023 | ClassificationMinecraft | CodeCode Available | 1 |
| Your Identity is Your Behavior -- Continuous User Authentication based on Machine Learning and Touch Dynamics | Apr 24, 2023 | Minecraft | —Unverified | 0 |
| Improving Grounded Language Understanding in a Collaborative Environment by Interacting with Agents Through Help Feedback | Apr 21, 2023 | AI AgentMinecraft | —Unverified | 0 |
| Skill Reinforcement Learning and Planning for Open-World Long-Horizon Tasks | Mar 29, 2023 | MinecraftMulti-Task Learning | —Unverified | 0 |
| Towards Solving Fuzzy Tasks with Human Feedback: A Retrospective of the MineRL BASALT 2022 Competition | Mar 23, 2023 | Minecraft | —Unverified | 0 |
| Promptable Game Models: Text-Guided Game Simulation via Masked Diffusion Models | Mar 23, 2023 | MinecraftNavigate | —Unverified | 0 |
| Reinforcement Learning Friendly Vision-Language Model for Minecraft | Mar 19, 2023 | Contrastive LearningLanguage Modeling | CodeCode Available | 1 |
| Hierarchically Composing Level Generators for the Creation of Complex Structures | Feb 3, 2023 | Minecraft | CodeCode Available | 0 |
| Describe, Explain, Plan and Select: Interactive Planning with Large Language Models Enables Open-World Multi-Task Agents | Feb 3, 2023 | MinecraftTask Planning | CodeCode Available | 2 |
| Evolving Flying Machines in Minecraft Using Quality Diversity | Feb 1, 2023 | DiversityMinecraft | CodeCode Available | 1 |
| Do Embodied Agents Dream of Pixelated Sheep: Embodied Decision Making using Language Guided World Modelling | Jan 28, 2023 | Decision MakingMinecraft | CodeCode Available | 1 |
| Polycraft World AI Lab (PAL): An Extensible Platform for Evaluating Artificial Intelligence Agents | Jan 27, 2023 | Minecraft | —Unverified | 0 |
| Open-World Multi-Task Control Through Goal-Aware Representation Learning and Adaptive Horizon Prediction | Jan 21, 2023 | DiversityMinecraft | CodeCode Available | 1 |
| Mastering Diverse Domains through World Models | Jan 10, 2023 | Atari Games 100kDecision Making | CodeCode Available | 4 |
| Behavioral Cloning via Search in Video PreTraining Latent Space | Dec 27, 2022 | Imitation LearningMinecraft | —Unverified | 0 |
| Multi-Timescale Modeling of Human Behavior | Nov 16, 2022 | AI AgentMinecraft | —Unverified | 0 |
| Using Features at Multiple Temporal and Spatial Resolutions to Predict Human Behavior in Real Time | Nov 12, 2022 | Minecraft | —Unverified | 0 |
| Learning to Solve Voxel Building Embodied Tasks from Pixels and Natural Language Instructions | Nov 1, 2022 | Language ModelingLanguage Modelling | CodeCode Available | 0 |
| Towards customizable reinforcement learning agents: Enabling preference specification through online vocabulary expansion | Oct 27, 2022 | Data AugmentationMinecraft | —Unverified | 0 |
| Causality-driven Hierarchical Structure Discovery for Reinforcement Learning | Oct 13, 2022 | Hierarchical Reinforcement LearningMinecraft | —Unverified | 0 |
| Temporally Consistent Transformers for Video Generation | Oct 5, 2022 | MinecraftVideo Generation | CodeCode Available | 2 |
| Rule Based Event Extraction for Artificial Social Intelligence | Oct 1, 2022 | AI AgentEvent Extraction | —Unverified | 0 |
| Approximating the full-field temperature evolution in 3D electronic systems from randomized "Minecraft" systems | Sep 21, 2022 | Minecraft | —Unverified | 0 |
| Open-Ended Evolution for Minecraft Building Generation | Sep 7, 2022 | DiversityMinecraft | —Unverified | 0 |
| Translating a Visual LEGO Manual to a Machine-Executable Plan | Jul 25, 2022 | 3D Pose EstimationKeypoint Detection | —Unverified | 0 |
| Human-guided Collaborative Problem Solving: A Natural Language based Framework | Jul 19, 2022 | Minecraft | —Unverified | 0 |
| Craft an Iron Sword: Dynamically Generating Interactive Game Characters by Prompting Large Language Models Tuned on Code | Jul 1, 2022 | Minecraft | CodeCode Available | 1 |
| Learning Controllable 3D Level Generators | Jun 27, 2022 | Minecraft | CodeCode Available | 1 |
| RAPid-Learn: A Framework for Learning to Recover for Handling Novelties in Open-World Environments | Jun 24, 2022 | MinecraftTransfer Learning | CodeCode Available | 0 |
| Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videos | Jun 23, 2022 | Imitation LearningMinecraft | CodeCode Available | 3 |
| NovelCraft: A Dataset for Novelty Detection and Discovery in Open Worlds | Jun 23, 2022 | MinecraftNovelty Detection | CodeCode Available | 0 |
| MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledge | Jun 17, 2022 | Atari GamesMinecraft | CodeCode Available | 4 |
| Analysis of Dialogue in Human-Human Collaboration in Minecraft | Jun 1, 2022 | Minecraft | —Unverified | 0 |
| Learning to Execute Actions or Ask Clarification Questions | Apr 18, 2022 | Learning to ExecuteMinecraft | CodeCode Available | 1 |