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Showing 101150 of 236 papers

TitleStatusHype
Large Language Model (LLM) as a System of Multiple Expert Agents: An Approach to solve the Abstraction and Reasoning Corpus (ARC) ChallengeCode1
SmartPlay: A Benchmark for LLMs as Intelligent AgentsCode1
Believable Minecraft Settlements by Means of Decentralised Iterative Planning0
MindAgent: Emergent Gaming Interaction0
Exploring Minecraft Settlement Generators with Generative Shift Analysis0
DIP-RL: Demonstration-Inferred Preference Learning in Minecraft0
Generating Redstone Style Cities in Minecraft0
Learning from Visual Observation via Offline Pretrained State-to-Go Transformer0
Solving Dialogue Grounding Embodied Task in a Simulated Environment using Further Masked Language Modeling0
Semantic HELM: A Human-Readable Memory for Reinforcement LearningCode1
Behavioral Cloning via Search in Embedded Demonstration Dataset0
A Domain-Independent Agent Architecture for Adaptive Operation in Evolving Open Worlds0
STEVE-1: A Generative Model for Text-to-Behavior in MinecraftCode2
Ghost in the Minecraft: Generally Capable Agents for Open-World Environments via Large Language Models with Text-based Knowledge and MemoryCode2
Voyager: An Open-Ended Embodied Agent with Large Language ModelsCode5
SPRING: Studying the Paper and Reasoning to Play GamesCode1
When and What to Ask Through World States and Text Instructions: IGLU NLP Challenge SolutionCode1
Your Identity is Your Behavior -- Continuous User Authentication based on Machine Learning and Touch Dynamics0
Improving Grounded Language Understanding in a Collaborative Environment by Interacting with Agents Through Help Feedback0
Skill Reinforcement Learning and Planning for Open-World Long-Horizon Tasks0
Towards Solving Fuzzy Tasks with Human Feedback: A Retrospective of the MineRL BASALT 2022 Competition0
Promptable Game Models: Text-Guided Game Simulation via Masked Diffusion Models0
Reinforcement Learning Friendly Vision-Language Model for MinecraftCode1
Hierarchically Composing Level Generators for the Creation of Complex StructuresCode0
Describe, Explain, Plan and Select: Interactive Planning with Large Language Models Enables Open-World Multi-Task AgentsCode2
Evolving Flying Machines in Minecraft Using Quality DiversityCode1
Do Embodied Agents Dream of Pixelated Sheep: Embodied Decision Making using Language Guided World ModellingCode1
Polycraft World AI Lab (PAL): An Extensible Platform for Evaluating Artificial Intelligence Agents0
Open-World Multi-Task Control Through Goal-Aware Representation Learning and Adaptive Horizon PredictionCode1
Mastering Diverse Domains through World ModelsCode4
Behavioral Cloning via Search in Video PreTraining Latent Space0
Multi-Timescale Modeling of Human Behavior0
Using Features at Multiple Temporal and Spatial Resolutions to Predict Human Behavior in Real Time0
Learning to Solve Voxel Building Embodied Tasks from Pixels and Natural Language InstructionsCode0
Towards customizable reinforcement learning agents: Enabling preference specification through online vocabulary expansion0
Causality-driven Hierarchical Structure Discovery for Reinforcement Learning0
Temporally Consistent Transformers for Video GenerationCode2
Rule Based Event Extraction for Artificial Social Intelligence0
Approximating the full-field temperature evolution in 3D electronic systems from randomized "Minecraft" systems0
Open-Ended Evolution for Minecraft Building Generation0
Translating a Visual LEGO Manual to a Machine-Executable Plan0
Human-guided Collaborative Problem Solving: A Natural Language based Framework0
Craft an Iron Sword: Dynamically Generating Interactive Game Characters by Prompting Large Language Models Tuned on CodeCode1
Learning Controllable 3D Level GeneratorsCode1
RAPid-Learn: A Framework for Learning to Recover for Handling Novelties in Open-World EnvironmentsCode0
Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online VideosCode3
NovelCraft: A Dataset for Novelty Detection and Discovery in Open WorldsCode0
MineDojo: Building Open-Ended Embodied Agents with Internet-Scale KnowledgeCode4
Analysis of Dialogue in Human-Human Collaboration in Minecraft0
Learning to Execute Actions or Ask Clarification QuestionsCode1
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