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Papers

Showing 51100 of 236 papers

TitleStatusHype
Interpretability in Action: Exploratory Analysis of VPT, a Minecraft Agent0
IDAT: A Multi-Modal Dataset and Toolkit for Building and Evaluating Interactive Task-Solving AgentsCode1
Craftium: An Extensible Framework for Creating Reinforcement Learning EnvironmentsCode2
Collaborative Quest Completion with LLM-driven Non-Player Characters in Minecraft0
OmniJARVIS: Unified Vision-Language-Action Tokenization Enables Open-World Instruction Following Agents0
Nebula: A discourse aware Minecraft Builder0
Retrieval-Augmented Code Generation for Situated Action Generation: A Case Study on Minecraft0
STEVE Series: Step-by-Step Construction of Agent Systems in Minecraft0
3D Building Generation in Minecraft via Large Language ModelsCode0
World Models with Hints of Large Language Models for Goal Achieving0
VillagerAgent: A Graph-Based Multi-Agent Framework for Coordinating Complex Task Dependencies in MinecraftCode2
The Embodied World Model Based on LLM with Visual Information and Prediction-Oriented Prompts0
Crafting a Pogo Stick in Minecraft with Heuristic Search (Extended Abstract)Code0
LARM: Large Auto-Regressive Model for Long-Horizon Embodied Intelligence0
Extracting Heuristics from Large Language Models for Reward Shaping in Reinforcement Learning0
Luban: Building Open-Ended Creative Agents via Autonomous Embodied Verification0
DreamCraft: Text-Guided Generation of Functional 3D Environments in Minecraft0
MineLand: Simulating Large-Scale Multi-Agent Interactions with Limited Multimodal Senses and Physical NeedsCode2
MineDreamer: Learning to Follow Instructions via Chain-of-Imagination for Simulated-World ControlCode2
Hierarchical Auto-Organizing System for Open-Ended Multi-Agent Navigation0
Your device may know you better than you know yourself -- continuous authentication on novel dataset using machine learning0
Playing NetHack with LLMs: Potential & Limitations as Zero-Shot AgentsCode1
RL-GPT: Integrating Reinforcement Learning and Code-as-policy0
Craftax: A Lightning-Fast Benchmark for Open-Ended Reinforcement LearningCode3
Large Language Models as Minecraft Agents0
Improving Agent Interactions in Virtual Environments with Language Models0
Minecraft-ify: Minecraft Style Image Generation with Text-guided Image Editing for In-Game Application0
S-Agents: Self-organizing Agents in Open-ended EnvironmentsCode1
Vision-Language Models Provide Promptable Representations for Reinforcement Learning0
ReGAL: Refactoring Programs to Discover Generalizable AbstractionsCode1
Zero-shot Imitation Policy via Search in Demonstration Dataset0
MinePlanner: A Benchmark for Long-Horizon Planning in Large Minecraft WorldsCode1
MineObserver 2.0: A Deep Learning & In-Game Framework for Assessing Natural Language Descriptions of Minecraft Imagery0
Auto MC-Reward: Automated Dense Reward Design with Large Language Models for Minecraft0
Learning adaptive planning representations with natural language guidance0
MP5: A Multi-modal Open-ended Embodied System in Minecraft via Active PerceptionCode0
Creative Agents: Empowering Agents with Imagination for Creative TasksCode1
BEDD: The MineRL BASALT Evaluation and Demonstrations Dataset for Training and Benchmarking Agents that Solve Fuzzy TasksCode1
Visual Encoders for Data-Efficient Imitation Learning in Modern Video Games0
Meta-Diversity Search in Complex Systems, A Recipe for Artificial Open-Endedness ?0
See and Think: Embodied Agent in Virtual Environment0
JARVIS-1: Open-World Multi-task Agents with Memory-Augmented Multimodal Language Models0
Active Reasoning in an Open-World Environment0
Convolutional State Space Models for Long-Range Spatiotemporal ModelingCode1
Probabilistic Modeling of Human Teams to Infer False Beliefs0
Progressively Efficient Learning0
LLaMA Rider: Spurring Large Language Models to Explore the Open World0
GROOT: Learning to Follow Instructions by Watching Gameplay Videos0
Towards Evaluating Generalist Agents: An Automated Benchmark in Open WorldCode1
Octopus: Embodied Vision-Language Programmer from Environmental FeedbackCode2
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