| ReGAL: Refactoring Programs to Discover Generalizable Abstractions | Jan 29, 2024 | Date UnderstandingMath | CodeCode Available | 1 | 5 |
| Learning to Execute Actions or Ask Clarification Questions | Apr 18, 2022 | Learning to ExecuteMinecraft | CodeCode Available | 1 | 5 |
| Towards Evaluating Generalist Agents: An Automated Benchmark in Open World | Oct 12, 2023 | BenchmarkingDiversity | CodeCode Available | 1 | 5 |
| Program Synthesis Guided Reinforcement Learning for Partially Observed Environments | Feb 22, 2021 | MinecraftProgram Synthesis | CodeCode Available | 1 | 5 |
| Clockwork Variational Autoencoders | Feb 18, 2021 | MinecraftPrediction | CodeCode Available | 1 | 5 |
| ROCKET-1: Mastering Open-World Interaction with Visual-Temporal Context Prompting | Oct 23, 2024 | Decision MakingMinecraft | CodeCode Available | 1 | 5 |
| S-Agents: Self-organizing Agents in Open-ended Environments | Feb 7, 2024 | Minecraft | CodeCode Available | 1 | 5 |
| Creative Agents: Empowering Agents with Imagination for Creative Tasks | Dec 5, 2023 | Instruction FollowingLanguage Modelling | CodeCode Available | 1 | 5 |
| Hierarchical Deep Q-Network from Imperfect Demonstrations in Minecraft | Dec 18, 2019 | Minecraft | CodeCode Available | 1 | 5 |
| Plancraft: an evaluation dataset for planning with LLM agents | Dec 30, 2024 | Decision MakingMinecraft | CodeCode Available | 1 | 5 |
| BEDD: The MineRL BASALT Evaluation and Demonstrations Dataset for Training and Benchmarking Agents that Solve Fuzzy Tasks | Dec 5, 2023 | BenchmarkingMinecraft | CodeCode Available | 1 | 5 |
| CraftAssist: A Framework for Dialogue-enabled Interactive Agents | Jul 19, 2019 | Minecraft | CodeCode Available | 1 | 5 |
| Craft an Iron Sword: Dynamically Generating Interactive Game Characters by Prompting Large Language Models Tuned on Code | Jul 1, 2022 | Minecraft | CodeCode Available | 1 | 5 |
| Growing 3D Artefacts and Functional Machines with Neural Cellular Automata | Mar 15, 2021 | Minecraft | CodeCode Available | 1 | 5 |
| Open-World Multi-Task Control Through Goal-Aware Representation Learning and Adaptive Horizon Prediction | Jan 21, 2023 | DiversityMinecraft | CodeCode Available | 1 | 5 |
| Playing Minecraft with Behavioural Cloning | May 7, 2020 | Behavioural cloningMinecraft | CodeCode Available | 1 | 5 |
| Convolutional State Space Models for Long-Range Spatiotemporal Modeling | Oct 30, 2023 | MinecraftState Space Models | CodeCode Available | 1 | 5 |
| Multi-task curriculum learning in a complex, visual, hard-exploration domain: Minecraft | Jun 28, 2021 | Minecraftreinforcement-learning | CodeCode Available | 1 | 5 |
| EvoCraft: A New Challenge for Open-Endedness | Dec 8, 2020 | Minecraft | CodeCode Available | 1 | 5 |
| Evolving Flying Machines in Minecraft Using Quality Diversity | Feb 1, 2023 | DiversityMinecraft | CodeCode Available | 1 | 5 |
| IDAT: A Multi-Modal Dataset and Toolkit for Building and Evaluating Interactive Task-Solving Agents | Jul 12, 2024 | Minecraft | CodeCode Available | 1 | 5 |
| Learning Controllable 3D Level Generators | Jun 27, 2022 | Minecraft | CodeCode Available | 1 | 5 |
| Forgetful Experience Replay in Hierarchical Reinforcement Learning from Demonstrations | Jun 17, 2020 | Deep Reinforcement LearningHierarchical Reinforcement Learning | CodeCode Available | 1 | 5 |
| Combining Learning from Human Feedback and Knowledge Engineering to Solve Hierarchical Tasks in Minecraft | Dec 7, 2021 | Imitation LearningMinecraft | CodeCode Available | 1 | 5 |
| Encoding formulas as deep networks: Reinforcement learning for zero-shot execution of LTL formulas | Jun 1, 2020 | MinecraftMulti-Task Learning | CodeCode Available | 1 | 5 |