| Ghost in the Minecraft: Generally Capable Agents for Open-World Environments via Large Language Models with Text-based Knowledge and Memory | May 25, 2023 | Common Sense ReasoningCPU | CodeCode Available | 2 |
| STEVE-1: A Generative Model for Text-to-Behavior in Minecraft | Jun 1, 2023 | Decision MakingImage Generation | CodeCode Available | 2 |
| VillagerAgent: A Graph-Based Multi-Agent Framework for Coordinating Complex Task Dependencies in Minecraft | Jun 9, 2024 | ManagementMinecraft | CodeCode Available | 2 |
| Temporally Consistent Transformers for Video Generation | Oct 5, 2022 | MinecraftVideo Generation | CodeCode Available | 2 |
| Craftium: An Extensible Framework for Creating Reinforcement Learning Environments | Jul 4, 2024 | BenchmarkingMinecraft | CodeCode Available | 2 |
| Octopus: Embodied Vision-Language Programmer from Environmental Feedback | Oct 12, 2023 | BenchmarkingCode Generation | CodeCode Available | 2 |
| MineDreamer: Learning to Follow Instructions via Chain-of-Imagination for Simulated-World Control | Mar 18, 2024 | Instruction FollowingMinecraft | CodeCode Available | 2 |
| MineLand: Simulating Large-Scale Multi-Agent Interactions with Limited Multimodal Senses and Physical Needs | Mar 28, 2024 | AI AgentMinecraft | CodeCode Available | 2 |
| Describe, Explain, Plan and Select: Interactive Planning with Large Language Models Enables Open-World Multi-Task Agents | Feb 3, 2023 | MinecraftTask Planning | CodeCode Available | 2 |
| Optimus-1: Hybrid Multimodal Memory Empowered Agents Excel in Long-Horizon Tasks | Aug 7, 2024 | AttributeIn-Context Learning | CodeCode Available | 2 |