| Matrix-Game: Interactive World Foundation Model | Jun 23, 2025 | Minecraftmodel | CodeCode Available | 5 | 5 |
| Voyager: An Open-Ended Embodied Agent with Large Language Models | May 25, 2023 | Lifelong learningMinecraft | CodeCode Available | 5 | 5 |
| Mastering Diverse Domains through World Models | Jan 10, 2023 | Atari Games 100kDecision Making | CodeCode Available | 4 | 5 |
| MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledge | Jun 17, 2022 | Atari GamesMinecraft | CodeCode Available | 4 | 5 |
| Odyssey: Empowering Minecraft Agents with Open-World Skills | Jul 22, 2024 | Language ModellingLarge Language Model | CodeCode Available | 3 | 5 |
| Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videos | Jun 23, 2022 | Imitation LearningMinecraft | CodeCode Available | 3 | 5 |
| Parallelized Planning-Acting for Efficient LLM-based Multi-Agent Systems | Mar 5, 2025 | Decision MakingLanguage Modeling | CodeCode Available | 3 | 5 |
| MineStudio: A Streamlined Package for Minecraft AI Agent Development | Dec 24, 2024 | AI AgentDecision Making | CodeCode Available | 3 | 5 |
| Craftax: A Lightning-Fast Benchmark for Open-Ended Reinforcement Learning | Feb 26, 2024 | GPUMinecraft | CodeCode Available | 3 | 5 |
| AssistanceZero: Scalably Solving Assistance Games | Apr 9, 2025 | Imitation LearningMinecraft | CodeCode Available | 2 | 5 |
| WALL-E 2.0: World Alignment by NeuroSymbolic Learning improves World Model-based LLM Agents | Apr 22, 2025 | Knowledge GraphsMinecraft | CodeCode Available | 2 | 5 |
| MineDreamer: Learning to Follow Instructions via Chain-of-Imagination for Simulated-World Control | Mar 18, 2024 | Instruction FollowingMinecraft | CodeCode Available | 2 | 5 |
| Octopus: Embodied Vision-Language Programmer from Environmental Feedback | Oct 12, 2023 | BenchmarkingCode Generation | CodeCode Available | 2 | 5 |
| Ghost in the Minecraft: Generally Capable Agents for Open-World Environments via Large Language Models with Text-based Knowledge and Memory | May 25, 2023 | Common Sense ReasoningCPU | CodeCode Available | 2 | 5 |
| MineLand: Simulating Large-Scale Multi-Agent Interactions with Limited Multimodal Senses and Physical Needs | Mar 28, 2024 | AI AgentMinecraft | CodeCode Available | 2 | 5 |
| Craftium: An Extensible Framework for Creating Reinforcement Learning Environments | Jul 4, 2024 | BenchmarkingMinecraft | CodeCode Available | 2 | 5 |
| VillagerAgent: A Graph-Based Multi-Agent Framework for Coordinating Complex Task Dependencies in Minecraft | Jun 9, 2024 | ManagementMinecraft | CodeCode Available | 2 | 5 |
| Describe, Explain, Plan and Select: Interactive Planning with Large Language Models Enables Open-World Multi-Task Agents | Feb 3, 2023 | MinecraftTask Planning | CodeCode Available | 2 | 5 |
| STEVE-1: A Generative Model for Text-to-Behavior in Minecraft | Jun 1, 2023 | Decision MakingImage Generation | CodeCode Available | 2 | 5 |
| Optimus-1: Hybrid Multimodal Memory Empowered Agents Excel in Long-Horizon Tasks | Aug 7, 2024 | AttributeIn-Context Learning | CodeCode Available | 2 | 5 |
| Temporally Consistent Transformers for Video Generation | Oct 5, 2022 | MinecraftVideo Generation | CodeCode Available | 2 | 5 |
| Reinforcement Learning Friendly Vision-Language Model for Minecraft | Mar 19, 2023 | Contrastive LearningLanguage Modeling | CodeCode Available | 1 | 5 |
| MindCraft: Theory of Mind Modeling for Situated Dialogue in Collaborative Tasks | Sep 13, 2021 | MinecraftTheory of Mind Modeling | CodeCode Available | 1 | 5 |
| MineAnyBuild: Benchmarking Spatial Planning for Open-world AI Agents | May 26, 2025 | BenchmarkingMinecraft | CodeCode Available | 1 | 5 |
| ProTo: Program-Guided Transformer for Program-Guided Tasks | Oct 2, 2021 | Decision MakingLearning to Execute | CodeCode Available | 1 | 5 |
| ReGAL: Refactoring Programs to Discover Generalizable Abstractions | Jan 29, 2024 | Date UnderstandingMath | CodeCode Available | 1 | 5 |
| Learning to Execute Actions or Ask Clarification Questions | Apr 18, 2022 | Learning to ExecuteMinecraft | CodeCode Available | 1 | 5 |
| Towards Evaluating Generalist Agents: An Automated Benchmark in Open World | Oct 12, 2023 | BenchmarkingDiversity | CodeCode Available | 1 | 5 |
| Program Synthesis Guided Reinforcement Learning for Partially Observed Environments | Feb 22, 2021 | MinecraftProgram Synthesis | CodeCode Available | 1 | 5 |
| Clockwork Variational Autoencoders | Feb 18, 2021 | MinecraftPrediction | CodeCode Available | 1 | 5 |
| ROCKET-1: Mastering Open-World Interaction with Visual-Temporal Context Prompting | Oct 23, 2024 | Decision MakingMinecraft | CodeCode Available | 1 | 5 |
| S-Agents: Self-organizing Agents in Open-ended Environments | Feb 7, 2024 | Minecraft | CodeCode Available | 1 | 5 |
| Creative Agents: Empowering Agents with Imagination for Creative Tasks | Dec 5, 2023 | Instruction FollowingLanguage Modelling | CodeCode Available | 1 | 5 |
| Hierarchical Deep Q-Network from Imperfect Demonstrations in Minecraft | Dec 18, 2019 | Minecraft | CodeCode Available | 1 | 5 |
| Plancraft: an evaluation dataset for planning with LLM agents | Dec 30, 2024 | Decision MakingMinecraft | CodeCode Available | 1 | 5 |
| BEDD: The MineRL BASALT Evaluation and Demonstrations Dataset for Training and Benchmarking Agents that Solve Fuzzy Tasks | Dec 5, 2023 | BenchmarkingMinecraft | CodeCode Available | 1 | 5 |
| CraftAssist: A Framework for Dialogue-enabled Interactive Agents | Jul 19, 2019 | Minecraft | CodeCode Available | 1 | 5 |
| Craft an Iron Sword: Dynamically Generating Interactive Game Characters by Prompting Large Language Models Tuned on Code | Jul 1, 2022 | Minecraft | CodeCode Available | 1 | 5 |
| Growing 3D Artefacts and Functional Machines with Neural Cellular Automata | Mar 15, 2021 | Minecraft | CodeCode Available | 1 | 5 |
| Open-World Multi-Task Control Through Goal-Aware Representation Learning and Adaptive Horizon Prediction | Jan 21, 2023 | DiversityMinecraft | CodeCode Available | 1 | 5 |
| Playing Minecraft with Behavioural Cloning | May 7, 2020 | Behavioural cloningMinecraft | CodeCode Available | 1 | 5 |
| Convolutional State Space Models for Long-Range Spatiotemporal Modeling | Oct 30, 2023 | MinecraftState Space Models | CodeCode Available | 1 | 5 |
| Multi-task curriculum learning in a complex, visual, hard-exploration domain: Minecraft | Jun 28, 2021 | Minecraftreinforcement-learning | CodeCode Available | 1 | 5 |
| EvoCraft: A New Challenge for Open-Endedness | Dec 8, 2020 | Minecraft | CodeCode Available | 1 | 5 |
| Evolving Flying Machines in Minecraft Using Quality Diversity | Feb 1, 2023 | DiversityMinecraft | CodeCode Available | 1 | 5 |
| IDAT: A Multi-Modal Dataset and Toolkit for Building and Evaluating Interactive Task-Solving Agents | Jul 12, 2024 | Minecraft | CodeCode Available | 1 | 5 |
| Learning Controllable 3D Level Generators | Jun 27, 2022 | Minecraft | CodeCode Available | 1 | 5 |
| Forgetful Experience Replay in Hierarchical Reinforcement Learning from Demonstrations | Jun 17, 2020 | Deep Reinforcement LearningHierarchical Reinforcement Learning | CodeCode Available | 1 | 5 |
| Combining Learning from Human Feedback and Knowledge Engineering to Solve Hierarchical Tasks in Minecraft | Dec 7, 2021 | Imitation LearningMinecraft | CodeCode Available | 1 | 5 |
| Encoding formulas as deep networks: Reinforcement learning for zero-shot execution of LTL formulas | Jun 1, 2020 | MinecraftMulti-Task Learning | CodeCode Available | 1 | 5 |