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Papers

Showing 150 of 236 papers

TitleStatusHype
Matrix-Game: Interactive World Foundation ModelCode5
Voyager: An Open-Ended Embodied Agent with Large Language ModelsCode5
MineDojo: Building Open-Ended Embodied Agents with Internet-Scale KnowledgeCode4
Mastering Diverse Domains through World ModelsCode4
Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online VideosCode3
Parallelized Planning-Acting for Efficient LLM-based Multi-Agent SystemsCode3
Craftax: A Lightning-Fast Benchmark for Open-Ended Reinforcement LearningCode3
MineStudio: A Streamlined Package for Minecraft AI Agent DevelopmentCode3
Odyssey: Empowering Minecraft Agents with Open-World SkillsCode3
Optimus-1: Hybrid Multimodal Memory Empowered Agents Excel in Long-Horizon TasksCode2
Describe, Explain, Plan and Select: Interactive Planning with Large Language Models Enables Open-World Multi-Task AgentsCode2
AssistanceZero: Scalably Solving Assistance GamesCode2
MineDreamer: Learning to Follow Instructions via Chain-of-Imagination for Simulated-World ControlCode2
WALL-E 2.0: World Alignment by NeuroSymbolic Learning improves World Model-based LLM AgentsCode2
Octopus: Embodied Vision-Language Programmer from Environmental FeedbackCode2
Craftium: An Extensible Framework for Creating Reinforcement Learning EnvironmentsCode2
Temporally Consistent Transformers for Video GenerationCode2
MineLand: Simulating Large-Scale Multi-Agent Interactions with Limited Multimodal Senses and Physical NeedsCode2
VillagerAgent: A Graph-Based Multi-Agent Framework for Coordinating Complex Task Dependencies in MinecraftCode2
Ghost in the Minecraft: Generally Capable Agents for Open-World Environments via Large Language Models with Text-based Knowledge and MemoryCode2
STEVE-1: A Generative Model for Text-to-Behavior in MinecraftCode2
ReGAL: Refactoring Programs to Discover Generalizable AbstractionsCode1
ProTo: Program-Guided Transformer for Program-Guided TasksCode1
ROCKET-1: Mastering Open-World Interaction with Visual-Temporal Context PromptingCode1
Plancraft: an evaluation dataset for planning with LLM agentsCode1
Playing Minecraft with Behavioural CloningCode1
Open-World Multi-Task Control Through Goal-Aware Representation Learning and Adaptive Horizon PredictionCode1
Program Synthesis Guided Reinforcement Learning for Partially Observed EnvironmentsCode1
Reinforcement Learning Friendly Vision-Language Model for MinecraftCode1
Clockwork Variational AutoencodersCode1
Do Embodied Agents Dream of Pixelated Sheep: Embodied Decision Making using Language Guided World ModellingCode1
Playing NetHack with LLMs: Potential & Limitations as Zero-Shot AgentsCode1
S-Agents: Self-organizing Agents in Open-ended EnvironmentsCode1
Creative Agents: Empowering Agents with Imagination for Creative TasksCode1
MineAnyBuild: Benchmarking Spatial Planning for Open-world AI AgentsCode1
MinePlanner: A Benchmark for Long-Horizon Planning in Large Minecraft WorldsCode1
Towards Evaluating Generalist Agents: An Automated Benchmark in Open WorldCode1
CraftAssist: A Framework for Dialogue-enabled Interactive AgentsCode1
Craft an Iron Sword: Dynamically Generating Interactive Game Characters by Prompting Large Language Models Tuned on CodeCode1
MindCraft: Theory of Mind Modeling for Situated Dialogue in Collaborative TasksCode1
BEDD: The MineRL BASALT Evaluation and Demonstrations Dataset for Training and Benchmarking Agents that Solve Fuzzy TasksCode1
Convolutional State Space Models for Long-Range Spatiotemporal ModelingCode1
Large Language Model (LLM) as a System of Multiple Expert Agents: An Approach to solve the Abstraction and Reasoning Corpus (ARC) ChallengeCode1
Learning Controllable 3D Level GeneratorsCode1
Hierarchical Deep Q-Network from Imperfect Demonstrations in MinecraftCode1
Growing 3D Artefacts and Functional Machines with Neural Cellular AutomataCode1
IDAT: A Multi-Modal Dataset and Toolkit for Building and Evaluating Interactive Task-Solving AgentsCode1
Learning to Execute Actions or Ask Clarification QuestionsCode1
Combining Learning from Human Feedback and Knowledge Engineering to Solve Hierarchical Tasks in MinecraftCode1
Evolving Flying Machines in Minecraft Using Quality DiversityCode1
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