SOTAVerified

Inverse Rendering

Inverse Rendering is the task of recovering the properties of a scene, such as shape, material, and lighting, from an image or a video. The goal of inverse rendering is to determine the properties of a scene given an observation of it, and to generate new images or videos based on these properties.

Papers

Showing 201225 of 271 papers

TitleStatusHype
PANDORA: Polarization-Aided Neural Decomposition Of Radiance0
Inferring Articulated Rigid Body Dynamics from RGBD VideoCode3
Spatio-Temporal Outdoor Lighting Aggregation on Image Sequences using Transformer Networks0
Spelunking the Deep: Guaranteed Queries on General Neural Implicit Surfaces via Range AnalysisCode1
NeAT: Neural Adaptive TomographyCode1
CLA-NeRF: Category-Level Articulated Neural Radiance Field0
Differentiable Neural Radiosity0
PhyIR: Physics-Based Inverse Rendering for Panoramic Indoor ImagesCode1
Extracting Triangular 3D Models, Materials, and Lighting From ImagesCode2
Advances in Neural RenderingCode1
Survey of Deep Learning Methods for Inverse Problems0
ADOP: Approximate Differentiable One-Pixel Point RenderingCode2
Accelerating Inverse Rendering By Using a GPU and Reuse of Light Paths0
Identity-Expression Ambiguity in 3D Morphable Face Models0
Learning Indoor Inverse Rendering with 3D Spatially-Varying Lighting0
Spatially and color consistent environment lighting estimation using deep neural networks for mixed reality0
Differentiable Surface Rendering via Non-Differentiable Sampling0
Modeling Clothing as a Separate Layer for an Animatable Human Avatar0
Joint Learning of Portrait Intrinsic Decomposition and Relighting0
NormalFusion: Real-Time Acquisition of Surface Normals for High-Resolution RGB-D Scanning0
OpenRooms: An Open Framework for Photorealistic Indoor Scene Datasets0
Deep Direct Volume Rendering: Learning Visual Feature Mappings From Exemplary Images0
NeRFactor: Neural Factorization of Shape and Reflectance Under an Unknown IlluminationCode1
Spectral MVIR: Joint Reconstruction of 3D Shape and Spectral Reflectance0
PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relighting0
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Benchmark Results

#ModelMetricClaimedVerifiedStatus
1Neural-PBIRHDR-PSNR26.01Unverified
2NVDiffRecMCHDR-PSNR24.43Unverified
3InvRenderHDR-PSNR23.76Unverified
4NeRFactorHDR-PSNR23.54Unverified
5NeRDHDR-PSNR23.29Unverified
6NVDiffRecHDR-PSNR22.91Unverified
7PhySGHDR-PSNR21.81Unverified