SOTAVerified

Inverse Rendering

Inverse Rendering is the task of recovering the properties of a scene, such as shape, material, and lighting, from an image or a video. The goal of inverse rendering is to determine the properties of a scene given an observation of it, and to generate new images or videos based on these properties.

Papers

Showing 151–175 of 271 papers

TitleStatusHype
Robust Category-Level 3D Pose Estimation from Synthetic Data—0
Rotation-Equivariant Conditional Spherical Neural Fields for Learning a Natural Illumination Prior—0
Scattering Parameters and Surface Normals from Homogeneous Translucent Materials using Photometric Stereo—0
ScatterNeRF: Seeing Through Fog with Physically-Based Inverse Neural Rendering—0
SfSNet: Learning Shape, Reflectance and Illuminance of Faces `in the Wild'—0
Shading Annotations in the Wild—0
Shading Meets Motion: Self-supervised Indoor 3D Reconstruction Via Simultaneous Shape-from-Shading and Structure-from-Motion—0
SHINOBI: Shape and Illumination using Neural Object Decomposition via BRDF Optimization In-the-wild—0
Simultaneous Estimation of Near IR BRDF and Fine-Scale Surface Geometry—0
Single-Image 3D Human Digitization with Shape-Guided Diffusion—0
Single-Shot Neural Relighting and SVBRDF Estimation—0
SIR: Multi-view Inverse Rendering with Decomposable Shadow for Indoor Scenes—0
Spatially and color consistent environment lighting estimation using deep neural networks for mixed reality—0
Spatio-Temporal Outdoor Lighting Aggregation on Image Sequences using Transformer Networks—0
Spectral MVIR: Joint Reconstruction of 3D Shape and Spectral Reflectance—0
SS-SfP:Neural Inverse Rendering for Self Supervised Shape from (Mixed) Polarization—0
SuperCarver: Texture-Consistent 3D Geometry Super-Resolution for High-Fidelity Surface Detail Generation—0
SupeRVol: Super-Resolution Shape and Reflectance Estimation in Inverse Volume Rendering—0
Surfel-based Gaussian Inverse Rendering for Fast and Relightable Dynamic Human Reconstruction from Monocular Video—0
Survey of Deep Learning Methods for Inverse Problems—0
TileGen: Tileable, Controllable Material Generation and Capture—0
TransparentGS: Fast Inverse Rendering of Transparent Objects with Gaussians—0
TurboSL: Dense Accurate and Fast 3D by Neural Inverse Structured Light—0
Uncalibrated Neural Inverse Rendering for Photometric Stereo of General Surfaces—0
Uni-Renderer: Unifying Rendering and Inverse Rendering Via Dual Stream Diffusion—0
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Benchmark Results

#ModelMetricClaimedVerifiedStatus
1Neural-PBIRHDR-PSNR26.01—Unverified
2NVDiffRecMCHDR-PSNR24.43—Unverified
3InvRenderHDR-PSNR23.76—Unverified
4NeRFactorHDR-PSNR23.54—Unverified
5NeRDHDR-PSNR23.29—Unverified
6NVDiffRecHDR-PSNR22.91—Unverified
7PhySGHDR-PSNR21.81—Unverified