SOTAVerified

Inverse Rendering

Inverse Rendering is the task of recovering the properties of a scene, such as shape, material, and lighting, from an image or a video. The goal of inverse rendering is to determine the properties of a scene given an observation of it, and to generate new images or videos based on these properties.

Papers

Showing 6170 of 271 papers

TitleStatusHype
DiffCSG: Differentiable CSG via Rasterization0
MERLiN: Single-Shot Material Estimation and Relighting for Photometric Stereo0
G3FA: Geometry-guided GAN for Face Animation0
Photorealistic Object Insertion with Diffusion-Guided Inverse Rendering0
Progressive Radiance Distillation for Inverse Rendering with Gaussian Splatting0
Many-Worlds Inverse Rendering0
MAIR++: Improving Multi-view Attention Inverse Rendering with Implicit Lighting RepresentationCode1
PIR: Photometric Inverse Rendering with Shading Cues Modeling and Surface Reflectance RegularizationCode1
PBIR-NIE: Glossy Object Capture under Non-Distant Lighting0
Dynamic Scene Understanding through Object-Centric Voxelization and Neural RenderingCode1
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Benchmark Results

#ModelMetricClaimedVerifiedStatus
1Neural-PBIRHDR-PSNR26.01Unverified
2NVDiffRecMCHDR-PSNR24.43Unverified
3InvRenderHDR-PSNR23.76Unverified
4NeRFactorHDR-PSNR23.54Unverified
5NeRDHDR-PSNR23.29Unverified
6NVDiffRecHDR-PSNR22.91Unverified
7PhySGHDR-PSNR21.81Unverified