SOTAVerified

Inverse Rendering

Inverse Rendering is the task of recovering the properties of a scene, such as shape, material, and lighting, from an image or a video. The goal of inverse rendering is to determine the properties of a scene given an observation of it, and to generate new images or videos based on these properties.

Papers

Showing 5160 of 271 papers

TitleStatusHype
Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparency0
RelitLRM: Generative Relightable Radiance for Large Reconstruction Models0
Flash-Splat: 3D Reflection Removal with Flash Cues and Gaussian Splats0
GI-GS: Global Illumination Decomposition on Gaussian Splatting for Inverse Rendering0
RISE-SDF: a Relightable Information-Shared Signed Distance Field for Glossy Object Inverse Rendering0
MaterialFusion: Enhancing Inverse Rendering with Material Diffusion Priors0
Colorful Diffuse Intrinsic Image Decomposition in the WildCode3
Phys3DGS: Physically-based 3D Gaussian Splatting for Inverse Rendering0
Flash Cache: Reducing Bias in Radiance Cache Based Inverse Rendering0
A General Albedo Recovery Approach for Aerial Photogrammetric Images through Inverse RenderingCode1
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Benchmark Results

#ModelMetricClaimedVerifiedStatus
1Neural-PBIRHDR-PSNR26.01Unverified
2NVDiffRecMCHDR-PSNR24.43Unverified
3InvRenderHDR-PSNR23.76Unverified
4NeRFactorHDR-PSNR23.54Unverified
5NeRDHDR-PSNR23.29Unverified
6NVDiffRecHDR-PSNR22.91Unverified
7PhySGHDR-PSNR21.81Unverified