SOTAVerified

Inverse Rendering

Inverse Rendering is the task of recovering the properties of a scene, such as shape, material, and lighting, from an image or a video. The goal of inverse rendering is to determine the properties of a scene given an observation of it, and to generate new images or videos based on these properties.

Papers

Showing 101125 of 271 papers

TitleStatusHype
Differentiable Inverse Rendering with Interpretable Basis BRDFs0
NeISF++: Neural Incident Stokes Field for Polarized Inverse Rendering of Conductors and Dielectrics0
RenderBender: A Survey on Adversarial Attacks Using Differentiable Rendering0
GUS-IR: Gaussian Splatting with Unified Shading for Inverse Rendering0
Epi-NAF: Enhancing Neural Attenuation Fields for Limited-Angle CT with Epipolar Consistency Conditions0
All-frequency Full-body Human Image RelightingCode0
URAvatar: Universal Relightable Gaussian Codec Avatars0
GeoSplatting: Towards Geometry Guided Gaussian Splatting for Physically-based Inverse Rendering0
Practical and Accurate Reconstruction of an Illuminant's Spectral Power Distribution for Inverse Rendering Pipelines0
Environment Maps Editing using Inverse Rendering and Adversarial Implicit Functions0
GlossyGS: Inverse Rendering of Glossy Objects with 3D Gaussian Splatting0
DEL: Discrete Element Learner for Learning 3D Particle Dynamics with Neural Rendering0
Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparency0
RelitLRM: Generative Relightable Radiance for Large Reconstruction Models0
GI-GS: Global Illumination Decomposition on Gaussian Splatting for Inverse Rendering0
Flash-Splat: 3D Reflection Removal with Flash Cues and Gaussian Splats0
RISE-SDF: a Relightable Information-Shared Signed Distance Field for Glossy Object Inverse Rendering0
MaterialFusion: Enhancing Inverse Rendering with Material Diffusion Priors0
Phys3DGS: Physically-based 3D Gaussian Splatting for Inverse Rendering0
Flash Cache: Reducing Bias in Radiance Cache Based Inverse Rendering0
DiffCSG: Differentiable CSG via Rasterization0
MERLiN: Single-Shot Material Estimation and Relighting for Photometric Stereo0
G3FA: Geometry-guided GAN for Face Animation0
Photorealistic Object Insertion with Diffusion-Guided Inverse Rendering0
Progressive Radiance Distillation for Inverse Rendering with Gaussian Splatting0
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Benchmark Results

#ModelMetricClaimedVerifiedStatus
1Neural-PBIRHDR-PSNR26.01Unverified
2NVDiffRecMCHDR-PSNR24.43Unverified
3InvRenderHDR-PSNR23.76Unverified
4NeRFactorHDR-PSNR23.54Unverified
5NeRDHDR-PSNR23.29Unverified
6NVDiffRecHDR-PSNR22.91Unverified
7PhySGHDR-PSNR21.81Unverified