SOTAVerified

Inverse Rendering

Inverse Rendering is the task of recovering the properties of a scene, such as shape, material, and lighting, from an image or a video. The goal of inverse rendering is to determine the properties of a scene given an observation of it, and to generate new images or videos based on these properties.

Papers

Showing 151200 of 271 papers

TitleStatusHype
Robust Category-Level 3D Pose Estimation from Synthetic Data0
Rotation-Equivariant Conditional Spherical Neural Fields for Learning a Natural Illumination Prior0
Scattering Parameters and Surface Normals from Homogeneous Translucent Materials using Photometric Stereo0
ScatterNeRF: Seeing Through Fog with Physically-Based Inverse Neural Rendering0
SfSNet: Learning Shape, Reflectance and Illuminance of Faces `in the Wild'0
Shading Annotations in the Wild0
Shading Meets Motion: Self-supervised Indoor 3D Reconstruction Via Simultaneous Shape-from-Shading and Structure-from-Motion0
SHINOBI: Shape and Illumination using Neural Object Decomposition via BRDF Optimization In-the-wild0
Simultaneous Estimation of Near IR BRDF and Fine-Scale Surface Geometry0
Single-Image 3D Human Digitization with Shape-Guided Diffusion0
Single-Shot Neural Relighting and SVBRDF Estimation0
SIR: Multi-view Inverse Rendering with Decomposable Shadow for Indoor Scenes0
Spatially and color consistent environment lighting estimation using deep neural networks for mixed reality0
Spatio-Temporal Outdoor Lighting Aggregation on Image Sequences using Transformer Networks0
Spectral MVIR: Joint Reconstruction of 3D Shape and Spectral Reflectance0
SS-SfP:Neural Inverse Rendering for Self Supervised Shape from (Mixed) Polarization0
SuperCarver: Texture-Consistent 3D Geometry Super-Resolution for High-Fidelity Surface Detail Generation0
SupeRVol: Super-Resolution Shape and Reflectance Estimation in Inverse Volume Rendering0
Surfel-based Gaussian Inverse Rendering for Fast and Relightable Dynamic Human Reconstruction from Monocular Video0
Survey of Deep Learning Methods for Inverse Problems0
TileGen: Tileable, Controllable Material Generation and Capture0
TransparentGS: Fast Inverse Rendering of Transparent Objects with Gaussians0
TurboSL: Dense Accurate and Fast 3D by Neural Inverse Structured Light0
Uncalibrated Neural Inverse Rendering for Photometric Stereo of General Surfaces0
Uni-Renderer: Unifying Rendering and Inverse Rendering Via Dual Stream Diffusion0
Unveiling the Ambiguity in Neural Inverse Rendering: A Parameter Compensation Analysis0
URAvatar: Universal Relightable Gaussian Codec Avatars0
UrbanIR: Large-Scale Urban Scene Inverse Rendering from a Single Video0
Vid2Avatar-Pro: Authentic Avatar from Videos in the Wild via Universal Prior0
VMINer: Versatile Multi-view Inverse Rendering with Near- and Far-field Light Sources0
Don't Splat your Gaussians: Volumetric Ray-Traced Primitives for Modeling and Rendering Scattering and Emissive Media0
Weakly-supervised Single-view Image Relighting0
3D Gaussian Inverse Rendering with Approximated Global Illumination0
ZS-SRT: An Efficient Zero-Shot Super-Resolution Training Method for Neural Radiance Fields0
3D Reconstruction with Fast Dipole Sums0
A Bayesian Inference Framework for Procedural Material Parameter Estimation0
Accelerating Inverse Rendering By Using a GPU and Reuse of Light Paths0
Acquisition of Spatially-Varying Reflectance and Surface Normals via Polarized Reflectance Fields0
RenderBender: A Survey on Adversarial Attacks Using Differentiable Rendering0
A General Scattering Phase Function for Inverse Rendering0
A Simple Approach to Differentiable Rendering of SDFs0
A Theory of Topological Derivatives for Inverse Rendering of Geometry0
BG-Triangle: Bézier Gaussian Triangle for 3D Vectorization and Rendering0
BG-Triangle: Bezier Gaussian Triangle for 3D Vectorization and Rendering0
Blind Gain and Phase Calibration via Sparse Spectral Methods0
Blind Inversion using Latent Diffusion Priors0
Channel-wise Noise Scheduled Diffusion for Inverse Rendering in Indoor Scenes0
CLA-NeRF: Category-Level Articulated Neural Radiance Field0
CNN-based Real-time Dense Face Reconstruction with Inverse-rendered Photo-realistic Face Images0
Deep Direct Volume Rendering: Learning Visual Feature Mappings From Exemplary Images0
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Benchmark Results

#ModelMetricClaimedVerifiedStatus
1Neural-PBIRHDR-PSNR26.01Unverified
2NVDiffRecMCHDR-PSNR24.43Unverified
3InvRenderHDR-PSNR23.76Unverified
4NeRFactorHDR-PSNR23.54Unverified
5NeRDHDR-PSNR23.29Unverified
6NVDiffRecHDR-PSNR22.91Unverified
7PhySGHDR-PSNR21.81Unverified