SOTAVerified

Inverse Rendering

Inverse Rendering is the task of recovering the properties of a scene, such as shape, material, and lighting, from an image or a video. The goal of inverse rendering is to determine the properties of a scene given an observation of it, and to generate new images or videos based on these properties.

Papers

Showing 76100 of 271 papers

TitleStatusHype
3D Gaussian Inverse Rendering with Approximated Global Illumination0
Learning 3D-Gaussian Simulators from RGB Videos0
Locally Orderless Images for Optimization in Differentiable Rendering0
BG-Triangle: Bézier Gaussian Triangle for 3D Vectorization and Rendering0
Shadow Art Kanji: Inverse Rendering ApplicationCode0
Channel-wise Noise Scheduled Diffusion for Inverse Rendering in Indoor Scenes0
GroomLight: Hybrid Inverse Rendering for Relightable Human Hair Appearance Modeling0
SuperCarver: Texture-Consistent 3D Geometry Super-Resolution for High-Fidelity Surface Detail Generation0
Vid2Avatar-Pro: Authentic Avatar from Videos in the Wild via Universal Prior0
GlossGau: Efficient Inverse Rendering for Glossy Surface with Anisotropic Spherical Gaussian0
Generative Detail Enhancement for Physically Based Materials0
OMG: Opacity Matters in Material Modeling with Gaussian Splatting0
NPSim: Nighttime Photorealistic Simulation From Daytime Images With Monocular Inverse Rendering and Ray Tracing0
Multi-view 3D surface reconstruction from SAR images by inverse rendering0
DiffusionRenderer: Neural Inverse and Forward Rendering with Video Diffusion Models0
ROSA: Reconstructing Object Shape and Appearance Textures by Adaptive Detail TransferCode0
LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields0
Diffusion Renderer: Neural Inverse and Forward Rendering with Video Diffusion Models0
Shading Meets Motion: Self-supervised Indoor 3D Reconstruction Via Simultaneous Shape-from-Shading and Structure-from-Motion0
BG-Triangle: Bezier Gaussian Triangle for 3D Vectorization and Rendering0
IRGS: Inter-Reflective Gaussian Splatting with 2D Gaussian Ray Tracing0
Uni-Renderer: Unifying Rendering and Inverse Rendering Via Dual Stream Diffusion0
GenLit: Reformulating Single-Image Relighting as Video Generation0
Acquisition of Spatially-Varying Reflectance and Surface Normals via Polarized Reflectance Fields0
MaterialPicker: Multi-Modal Material Generation with Diffusion Transformers0
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Benchmark Results

#ModelMetricClaimedVerifiedStatus
1Neural-PBIRHDR-PSNR26.01Unverified
2NVDiffRecMCHDR-PSNR24.43Unverified
3InvRenderHDR-PSNR23.76Unverified
4NeRFactorHDR-PSNR23.54Unverified
5NeRDHDR-PSNR23.29Unverified
6NVDiffRecHDR-PSNR22.91Unverified
7PhySGHDR-PSNR21.81Unverified