SOTAVerified

Inverse Rendering

Inverse Rendering is the task of recovering the properties of a scene, such as shape, material, and lighting, from an image or a video. The goal of inverse rendering is to determine the properties of a scene given an observation of it, and to generate new images or videos based on these properties.

Papers

Showing 31–40 of 271 papers

TitleStatusHype
BG-Triangle: Bezier Gaussian Triangle for 3D Vectorization and Rendering—0
IRGS: Inter-Reflective Gaussian Splatting with 2D Gaussian Ray Tracing—0
Uni-Renderer: Unifying Rendering and Inverse Rendering Via Dual Stream Diffusion—0
GenLit: Reformulating Single-Image Relighting as Video Generation—0
Acquisition of Spatially-Varying Reflectance and Surface Normals via Polarized Reflectance Fields—0
PBR-NeRF: Inverse Rendering with Physics-Based Neural FieldsCode1
MaterialPicker: Multi-Modal Material Generation with Diffusion Transformers—0
Differentiable Inverse Rendering with Interpretable Basis BRDFs—0
NeISF++: Neural Incident Stokes Field for Polarized Inverse Rendering of Conductors and Dielectrics—0
RenderBender: A Survey on Adversarial Attacks Using Differentiable Rendering—0
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Benchmark Results

#ModelMetricClaimedVerifiedStatus
1Neural-PBIRHDR-PSNR26.01—Unverified
2NVDiffRecMCHDR-PSNR24.43—Unverified
3InvRenderHDR-PSNR23.76—Unverified
4NeRFactorHDR-PSNR23.54—Unverified
5NeRDHDR-PSNR23.29—Unverified
6NVDiffRecHDR-PSNR22.91—Unverified
7PhySGHDR-PSNR21.81—Unverified