SOTAVerified

Inverse Rendering

Inverse Rendering is the task of recovering the properties of a scene, such as shape, material, and lighting, from an image or a video. The goal of inverse rendering is to determine the properties of a scene given an observation of it, and to generate new images or videos based on these properties.

Papers

Showing 5175 of 271 papers

TitleStatusHype
Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparency0
RelitLRM: Generative Relightable Radiance for Large Reconstruction Models0
Flash-Splat: 3D Reflection Removal with Flash Cues and Gaussian Splats0
GI-GS: Global Illumination Decomposition on Gaussian Splatting for Inverse Rendering0
RISE-SDF: a Relightable Information-Shared Signed Distance Field for Glossy Object Inverse Rendering0
MaterialFusion: Enhancing Inverse Rendering with Material Diffusion Priors0
Colorful Diffuse Intrinsic Image Decomposition in the WildCode3
Phys3DGS: Physically-based 3D Gaussian Splatting for Inverse Rendering0
Flash Cache: Reducing Bias in Radiance Cache Based Inverse Rendering0
A General Albedo Recovery Approach for Aerial Photogrammetric Images through Inverse RenderingCode1
DiffCSG: Differentiable CSG via Rasterization0
MERLiN: Single-Shot Material Estimation and Relighting for Photometric Stereo0
G3FA: Geometry-guided GAN for Face Animation0
Photorealistic Object Insertion with Diffusion-Guided Inverse Rendering0
Progressive Radiance Distillation for Inverse Rendering with Gaussian Splatting0
Many-Worlds Inverse Rendering0
MAIR++: Improving Multi-view Attention Inverse Rendering with Implicit Lighting RepresentationCode1
PIR: Photometric Inverse Rendering with Shading Cues Modeling and Surface Reflectance RegularizationCode1
PBIR-NIE: Glossy Object Capture under Non-Distant Lighting0
Dynamic Scene Understanding through Object-Centric Voxelization and Neural RenderingCode1
UniVoxel: Fast Inverse Rendering by Unified Voxelization of Scene RepresentationCode0
Surfel-based Gaussian Inverse Rendering for Fast and Relightable Dynamic Human Reconstruction from Monocular Video0
SS-SfP:Neural Inverse Rendering for Self Supervised Shape from (Mixed) Polarization0
Deep Polarization Cues for Single-shot Shape and Subsurface Scattering Estimation0
Multi-times Monte Carlo Rendering for Inter-reflection Reconstruction0
Show:102550
← PrevPage 3 of 11Next →

Benchmark Results

#ModelMetricClaimedVerifiedStatus
1Neural-PBIRHDR-PSNR26.01Unverified
2NVDiffRecMCHDR-PSNR24.43Unverified
3InvRenderHDR-PSNR23.76Unverified
4NeRFactorHDR-PSNR23.54Unverified
5NeRDHDR-PSNR23.29Unverified
6NVDiffRecHDR-PSNR22.91Unverified
7PhySGHDR-PSNR21.81Unverified