SOTAVerified

Inverse Rendering

Inverse Rendering is the task of recovering the properties of a scene, such as shape, material, and lighting, from an image or a video. The goal of inverse rendering is to determine the properties of a scene given an observation of it, and to generate new images or videos based on these properties.

Papers

Showing 261270 of 271 papers

TitleStatusHype
DeepPS2: Revisiting Photometric Stereo Using Two Differently Illuminated ImagesCode0
UniVoxel: Fast Inverse Rendering by Unified Voxelization of Scene RepresentationCode0
Physically Disentangled RepresentationsCode0
Face Inverse Rendering via Hierarchical DecouplingCode0
Neural Lumigraph RenderingCode0
Light Sampling Field and BRDF Representation for Physically-based Neural RenderingCode0
Differentiable Surface Splatting for Point-based Geometry ProcessingCode0
Differentiable Monte Carlo Ray Tracing through Edge SamplingCode0
TextureSplat: Per-Primitive Texture Mapping for Reflective Gaussian SplattingCode0
Learning to Rasterize DifferentiablyCode0
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Benchmark Results

#ModelMetricClaimedVerifiedStatus
1Neural-PBIRHDR-PSNR26.01Unverified
2NVDiffRecMCHDR-PSNR24.43Unverified
3InvRenderHDR-PSNR23.76Unverified
4NeRFactorHDR-PSNR23.54Unverified
5NeRDHDR-PSNR23.29Unverified
6NVDiffRecHDR-PSNR22.91Unverified
7PhySGHDR-PSNR21.81Unverified