SOTAVerified

Inverse Rendering

Inverse Rendering is the task of recovering the properties of a scene, such as shape, material, and lighting, from an image or a video. The goal of inverse rendering is to determine the properties of a scene given an observation of it, and to generate new images or videos based on these properties.

Papers

Showing 241250 of 271 papers

TitleStatusHype
GlossGau: Efficient Inverse Rendering for Glossy Surface with Anisotropic Spherical Gaussian0
GlossyGS: Inverse Rendering of Glossy Objects with 3D Gaussian Splatting0
GroomLight: Hybrid Inverse Rendering for Relightable Human Hair Appearance Modeling0
GS-ROR^2: Bidirectional-guided 3DGS and SDF for Reflective Object Relighting and Reconstruction0
GUS-IR: Gaussian Splatting with Unified Shading for Inverse Rendering0
Hardware Acceleration of Neural Graphics0
FIRe: Fast Inverse Rendering using Directional and Signed Distance Functions0
HiNeuS: High-fidelity Neural Surface Mitigating Low-texture and Reflective Ambiguity0
Holistic Inverse Rendering of Complex Facade via Aerial 3D Scanning0
Identity-Expression Ambiguity in 3D Morphable Face Models0
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Benchmark Results

#ModelMetricClaimedVerifiedStatus
1Neural-PBIRHDR-PSNR26.01Unverified
2NVDiffRecMCHDR-PSNR24.43Unverified
3InvRenderHDR-PSNR23.76Unverified
4NeRFactorHDR-PSNR23.54Unverified
5NeRDHDR-PSNR23.29Unverified
6NVDiffRecHDR-PSNR22.91Unverified
7PhySGHDR-PSNR21.81Unverified