SOTAVerified

Inverse Rendering

Inverse Rendering is the task of recovering the properties of a scene, such as shape, material, and lighting, from an image or a video. The goal of inverse rendering is to determine the properties of a scene given an observation of it, and to generate new images or videos based on these properties.

Papers

Showing 2650 of 271 papers

TitleStatusHype
ROSA: Reconstructing Object Shape and Appearance Textures by Adaptive Detail TransferCode0
Materialist: Physically Based Editing Using Single-Image Inverse RenderingCode1
Diffusion Renderer: Neural Inverse and Forward Rendering with Video Diffusion Models0
LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields0
BG-Triangle: Bezier Gaussian Triangle for 3D Vectorization and Rendering0
Shading Meets Motion: Self-supervised Indoor 3D Reconstruction Via Simultaneous Shape-from-Shading and Structure-from-Motion0
IRGS: Inter-Reflective Gaussian Splatting with 2D Gaussian Ray Tracing0
Uni-Renderer: Unifying Rendering and Inverse Rendering Via Dual Stream Diffusion0
GenLit: Reformulating Single-Image Relighting as Video Generation0
Acquisition of Spatially-Varying Reflectance and Surface Normals via Polarized Reflectance Fields0
PBR-NeRF: Inverse Rendering with Physics-Based Neural FieldsCode1
MaterialPicker: Multi-Modal Material Generation with Diffusion Transformers0
Differentiable Inverse Rendering with Interpretable Basis BRDFs0
NeISF++: Neural Incident Stokes Field for Polarized Inverse Rendering of Conductors and Dielectrics0
RenderBender: A Survey on Adversarial Attacks Using Differentiable Rendering0
GUS-IR: Gaussian Splatting with Unified Shading for Inverse Rendering0
Epi-NAF: Enhancing Neural Attenuation Fields for Limited-Angle CT with Epipolar Consistency Conditions0
All-frequency Full-body Human Image RelightingCode0
URAvatar: Universal Relightable Gaussian Codec Avatars0
GeoSplatting: Towards Geometry Guided Gaussian Splatting for Physically-based Inverse Rendering0
Practical and Accurate Reconstruction of an Illuminant's Spectral Power Distribution for Inverse Rendering Pipelines0
Environment Maps Editing using Inverse Rendering and Adversarial Implicit Functions0
GlossyGS: Inverse Rendering of Glossy Objects with 3D Gaussian Splatting0
Triplet: Triangle Patchlet for Mesh-Based Inverse Rendering and Scene Parameters ApproximationCode1
DEL: Discrete Element Learner for Learning 3D Particle Dynamics with Neural Rendering0
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Benchmark Results

#ModelMetricClaimedVerifiedStatus
1Neural-PBIRHDR-PSNR26.01Unverified
2NVDiffRecMCHDR-PSNR24.43Unverified
3InvRenderHDR-PSNR23.76Unverified
4NeRFactorHDR-PSNR23.54Unverified
5NeRDHDR-PSNR23.29Unverified
6NVDiffRecHDR-PSNR22.91Unverified
7PhySGHDR-PSNR21.81Unverified