SOTAVerified

Inverse Rendering

Inverse Rendering is the task of recovering the properties of a scene, such as shape, material, and lighting, from an image or a video. The goal of inverse rendering is to determine the properties of a scene given an observation of it, and to generate new images or videos based on these properties.

Papers

Showing 181190 of 271 papers

TitleStatusHype
Don't Splat your Gaussians: Volumetric Ray-Traced Primitives for Modeling and Rendering Scattering and Emissive Media0
Weakly-supervised Single-view Image Relighting0
3D Gaussian Inverse Rendering with Approximated Global Illumination0
ZS-SRT: An Efficient Zero-Shot Super-Resolution Training Method for Neural Radiance Fields0
3D Reconstruction with Fast Dipole Sums0
A Bayesian Inference Framework for Procedural Material Parameter Estimation0
Accelerating Inverse Rendering By Using a GPU and Reuse of Light Paths0
Acquisition of Spatially-Varying Reflectance and Surface Normals via Polarized Reflectance Fields0
RenderBender: A Survey on Adversarial Attacks Using Differentiable Rendering0
A General Scattering Phase Function for Inverse Rendering0
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Benchmark Results

#ModelMetricClaimedVerifiedStatus
1Neural-PBIRHDR-PSNR26.01Unverified
2NVDiffRecMCHDR-PSNR24.43Unverified
3InvRenderHDR-PSNR23.76Unverified
4NeRFactorHDR-PSNR23.54Unverified
5NeRDHDR-PSNR23.29Unverified
6NVDiffRecHDR-PSNR22.91Unverified
7PhySGHDR-PSNR21.81Unverified