SOTAVerified

Inverse Rendering

Inverse Rendering is the task of recovering the properties of a scene, such as shape, material, and lighting, from an image or a video. The goal of inverse rendering is to determine the properties of a scene given an observation of it, and to generate new images or videos based on these properties.

Papers

Showing 151160 of 271 papers

TitleStatusHype
DANI-Net: Uncalibrated Photometric Stereo by Differentiable Shadow Handling, Anisotropic Reflectance Modeling, and Neural Inverse RenderingCode1
Weakly-supervised Single-view Image Relighting0
WildLight: In-the-wild Inverse Rendering with a FlashlightCode1
Efficient Meshy Neural Fields for Animatable Human AvatarsCode1
MAIR: Multi-view Attention Inverse Rendering with 3D Spatially-Varying Lighting EstimationCode1
Learning a 3D Morphable Face Reflectance Model from Low-cost DataCode1
MELON: NeRF with Unposed Images in SO(3)0
Hardware Acceleration of Neural Graphics0
Learning Object-Centric Neural Scattering Functions for Free-Viewpoint Relighting and Scene Composition0
Optimization-Based Eye Tracking using Deflectometric Information0
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Benchmark Results

#ModelMetricClaimedVerifiedStatus
1Neural-PBIRHDR-PSNR26.01Unverified
2NVDiffRecMCHDR-PSNR24.43Unverified
3InvRenderHDR-PSNR23.76Unverified
4NeRFactorHDR-PSNR23.54Unverified
5NeRDHDR-PSNR23.29Unverified
6NVDiffRecHDR-PSNR22.91Unverified
7PhySGHDR-PSNR21.81Unverified